public static Object InstantiateOP(Func <Object, Transform, Object> orig, Object original, Transform parent) { return(ShrineFakePrefab.Instantiate(original, orig(original, parent))); }
public static Object InstantiateOPI(Func <Object, Transform, bool, Object> orig, Object original, Transform parent, bool instantiateInWorldSpace) { return(ShrineFakePrefab.Instantiate(original, orig(original, parent, instantiateInWorldSpace))); }
public static T InstantiateGeneric <T>(Object original) where T : Object { return((T)ShrineFakePrefab.Instantiate(original, Object.Instantiate(original))); }
public static Object InstantiateOPRP(Func <Object, Vector3, Quaternion, Transform, Object> orig, Object original, Vector3 position, Quaternion rotation, Transform parent) { return(ShrineFakePrefab.Instantiate(original, orig(original, position, rotation, parent))); }
public static Object InstantiateOPR(Func <Object, Vector3, Quaternion, Object> orig, Object original, Vector3 position, Quaternion rotation) { return(ShrineFakePrefab.Instantiate(original, orig(original, position, rotation))); }
public static Object InstantiateO(Func <Object, Object> orig, Object original) { return(ShrineFakePrefab.Instantiate(original, orig(original))); }