public void Dispense() { gumballMachine.ReleaseBall(); if (gumballMachine.GetCount() > 0) { gumballMachine.SetState(gumballMachine.GetNoQuarterState()); } else { Console.WriteLine("Oops, out of gumballs!"); gumballMachine.SetState(gumballMachine.GetSoldOutState()); } }
public void Dispense() { Console.WriteLine("YOU'RE A WINNER! You get two balls for your quarter"); gumballMachine.ReleaseBall(); if (gumballMachine.GetCount() == 0) { gumballMachine.SetState(gumballMachine.GetSoldOutState()); } else { gumballMachine.ReleaseBall(); if (gumballMachine.GetCount() > 0) { gumballMachine.SetState(gumballMachine.GetNoQuarterState()); } else { Console.WriteLine("Oops, out of gumballs!"); gumballMachine.SetState(gumballMachine.GetSoldOutState()); } } }
public void TurnCrank() { Console.WriteLine("You turned..."); var winner = random.Next(0, 10); if (winner == 0 && gumballMachine.GetCount() > 1) { gumballMachine.SetState(gumballMachine.GetWinnerState()); } else { gumballMachine.SetState(gumballMachine.GetSoldState()); } }