AddExposedVariable() public method

public AddExposedVariable ( string variableName, string underlyingVariable ) : void
variableName string
underlyingVariable string
return void
コード例 #1
0
        private GraphicalUiElement CreateIpsoForElement(ElementSave elementSave)
        {
            GraphicalUiElement rootIpso = null;
            bool isScreen = elementSave is ScreenSave;

            rootIpso = new GraphicalUiElement();


            // If we don't turn off layouts, layouts can be called tens of thousands of times for
            // complex elements. We'll turn off layouts, then turn them back on at the end and manually
            // layout:
            GraphicalUiElement.IsAllLayoutSuspended = true;
            {
                rootIpso.Tag = elementSave;
                mGraphicalElements.Add(rootIpso);

                rootIpso.ElementSave = elementSave;
                if (isScreen == false)
                {
                    // We used to not add the IPSO for the root element to the list of graphical elements
                    // and this prevented selection.  I'm not sure if this was intentionally left out or not
                    // but I think it should be here
                    mGraphicalElements.Add(rootIpso);

                    rootIpso.CreateGraphicalComponent(elementSave, null);

                    // can be null if the element save references a bad file
                    if (rootIpso.Component != null)
                    {
                        rootIpso.Component.Name = elementSave.Name;
                        rootIpso.Component.Tag  = elementSave;
                    }

                    RecursiveVariableFinder rvf = new DataTypes.RecursiveVariableFinder(SelectedState.Self.SelectedStateSaveOrDefault);

                    string guide = rvf.GetValue <string>("Guide");
                    SetGuideParent(null, rootIpso, guide);
                }

                var exposedVariables = elementSave
                                       .DefaultState
                                       .Variables
                                       .Where(item =>
                                              !string.IsNullOrEmpty(item.ExposedAsName) &&
                                              string.IsNullOrEmpty(item.SourceObject))
                                       .ToArray();

                foreach (var exposedVariable in exposedVariables)
                {
                    rootIpso.AddExposedVariable(exposedVariable.ExposedAsName, exposedVariable.Name);
                }

                List <GraphicalUiElement> newlyAdded   = new List <GraphicalUiElement>();
                List <ElementWithState>   elementStack = new List <ElementWithState>();

                ElementWithState elementWithState = new ElementWithState(elementSave);
                if (elementSave == SelectedState.Self.SelectedElement)
                {
                    if (SelectedState.Self.SelectedStateSave != null)
                    {
                        elementWithState.StateName = SelectedState.Self.SelectedStateSave.Name;
                    }
                    else
                    {
                        elementWithState.StateName = "Default";
                    }
                }

                elementStack.Add(elementWithState);

                // parallel screws up the ordering of objects, so we'll do it on the primary thread for now
                // and parallelize it later:
                //Parallel.ForEach(elementSave.Instances, instance =>
                foreach (var instance in elementSave.Instances)
                {
                    GraphicalUiElement child = CreateRepresentationForInstance(instance, null, elementStack, rootIpso);

                    if (child == null)
                    {
                        // This can occur
                        // if an instance references
                        // a component that doesn't exist.
                        // I don't think we need to do anything
                        // here.
                    }
                    else
                    {
                        newlyAdded.Add(child);
                        mGraphicalElements.Add(child);
                    }
                }

                SetUpParentRelationship(newlyAdded, elementStack, elementSave.Instances);

                elementStack.Remove(elementStack.FirstOrDefault(item => item.Element == elementSave));

                rootIpso.SetStatesAndCategoriesRecursively(elementSave);

                // First we need to the default state (and do so recursively)
                try
                {
                    rootIpso.SetVariablesRecursively(elementSave, elementSave.DefaultState);
                }
                catch (Exception e)
                {
                    // this barfed, but we don't want to crash the tool
                    GumCommands.Self.GuiCommands.PrintOutput($"Error loading {elementSave}:\n{e.ToString()}");
                }
                // then we override it with the current state if one is set:
                if (SelectedState.Self.SelectedStateSave != elementSave.DefaultState && SelectedState.Self.SelectedStateSave != null)
                {
                    var state = SelectedState.Self.SelectedStateSave;
                    rootIpso.ApplyState(state);
                }

                if (elementSave is StandardElementSave && elementSave.Name == "Text")
                {
                    // We created a new Text object, so let's try generating fonts for it:
                    FontManager.Self.ReactToFontValueSet(null);
                }

                // I think this has to be *after* we set varaibles because that's where clipping gets set
                if (rootIpso != null)
                {
                    gueManager.Add(rootIpso);

                    rootIpso.AddToManagers();
                }
            }
            GraphicalUiElement.IsAllLayoutSuspended = false;

            // There is a bug that currently requires layout to be performed twice.
            // Update Nov 19, 2019 - I don't know when this was written, but layout has
            // been continually improving, even as recently as today. I'm going to remove
            // the 2nd call to make things faster and to see if I can spot other issues that
            // remain after a single UpdateLayout call:
            //rootIpso.UpdateLayout();
            rootIpso.UpdateLayout();

            return(rootIpso);
        }
コード例 #2
0
        private GraphicalUiElement CreateIpsoForElement(ElementSave elementSave)
        {
            GraphicalUiElement rootIpso = null;

            bool isScreen = elementSave is ScreenSave;

            rootIpso = new GraphicalUiElement();
            rootIpso.Tag = elementSave;
            mGraphicalElements.Add(rootIpso);

            rootIpso.ElementSave = elementSave;
            if (isScreen == false)
            {
                // We used to not add the IPSO for the root element to the list of graphical elements
                // and this prevented selection.  I'm not sure if this was intentionally left out or not
                // but I think it should be here
                mGraphicalElements.Add(rootIpso);

                rootIpso.CreateGraphicalComponent(elementSave, null);
                rootIpso.Component.Name = elementSave.Name;
                rootIpso.Component.Tag = elementSave;

                RecursiveVariableFinder rvf = new DataTypes.RecursiveVariableFinder(SelectedState.Self.SelectedStateSaveOrDefault);

                string guide = rvf.GetValue<string>("Guide");
                SetGuideParent(null, rootIpso, guide, true);

            }

            foreach(var exposedVariable in elementSave.DefaultState.Variables.Where(item=> !string.IsNullOrEmpty(item.ExposedAsName) ))
            {
                rootIpso.AddExposedVariable(exposedVariable.ExposedAsName, exposedVariable.Name);
            }

            List<GraphicalUiElement> newlyAdded = new List<GraphicalUiElement>();

            List<ElementWithState> elementStack = new List<ElementWithState>();

            ElementWithState elementWithState = new ElementWithState(elementSave);
            if (elementSave == SelectedState.Self.SelectedElement)
            {
                if (SelectedState.Self.SelectedStateSave != null)
                {
                    elementWithState.StateName = SelectedState.Self.SelectedStateSave.Name;
                }
                else
                {
                    elementWithState.StateName = "Default";
                }
            }

            elementStack.Add(elementWithState);

            // parallel screws up the ordering of objects, so we'll do it on the primary thread for now
            // and parallelize it later:
            //Parallel.ForEach(elementSave.Instances, instance =>
            foreach (var instance in elementSave.Instances)
            {
                GraphicalUiElement child = CreateRepresentationForInstance(instance, null, elementStack, rootIpso);

                if (child == null)
                {
                    // This can occur
                    // if an instance references
                    // a component that doesn't exist.
                    // I don't think we need to do anything
                    // here.
                }
                else
                {
                    newlyAdded.Add(child);
                    mGraphicalElements.Add(child);

                }
            }

            SetUpParentRelationship(newlyAdded, elementStack, elementSave.Instances);

            //);
            elementStack.Remove(elementStack.FirstOrDefault(item => item.Element == elementSave));

            rootIpso.SetStatesAndCategoriesRecursively(elementSave);

            // First we need to the default state (and do so recursively)
            rootIpso.SetVariablesRecursively(elementSave, elementSave.DefaultState);
            // then we override it with the current state if one is set:
            if (SelectedState.Self.SelectedStateSave != elementSave.DefaultState && SelectedState.Self.SelectedStateSave != null)
            {
                var state = SelectedState.Self.SelectedStateSave;
                rootIpso.SetVariablesTopLevel(elementSave, state);
            }

            // I think this has to be *after* we set varaibles because that's where clipping gets set
            if (rootIpso != null)
            {
                rootIpso.AddToManagers();

                if (rootIpso.ElementSave is ScreenSave)
                {
                    // If it's a screen and it hasn't been added yet, we need to add it.
                    foreach (var item in rootIpso.ContainedElements.Where(candidate=>candidate.Managers == null))
                    {
                        item.AddToManagers();
                    }
                }
            }

            return rootIpso;
        }
コード例 #3
0
        private GraphicalUiElement CreateIpsoForElement(ElementSave elementSave)
        {
            GraphicalUiElement rootIpso = null;

            bool isScreen = elementSave is ScreenSave;

            rootIpso     = new GraphicalUiElement();
            rootIpso.Tag = elementSave;
            mGraphicalElements.Add(rootIpso);

            rootIpso.ElementSave = elementSave;
            if (isScreen == false)
            {
                // We used to not add the IPSO for the root element to the list of graphical elements
                // and this prevented selection.  I'm not sure if this was intentionally left out or not
                // but I think it should be here
                mGraphicalElements.Add(rootIpso);

                rootIpso.CreateGraphicalComponent(elementSave, null);
                rootIpso.Component.Name = elementSave.Name;
                rootIpso.Component.Tag  = elementSave;

                RecursiveVariableFinder rvf = new DataTypes.RecursiveVariableFinder(SelectedState.Self.SelectedStateSaveOrDefault);

                string guide = rvf.GetValue <string>("Guide");
                SetGuideParent(null, rootIpso, guide, true);
            }


            foreach (var exposedVariable in elementSave.DefaultState.Variables.Where(item => !string.IsNullOrEmpty(item.ExposedAsName)))
            {
                rootIpso.AddExposedVariable(exposedVariable.ExposedAsName, exposedVariable.Name);
            }

            List <GraphicalUiElement> newlyAdded = new List <GraphicalUiElement>();


            List <ElementWithState> elementStack = new List <ElementWithState>();

            ElementWithState elementWithState = new ElementWithState(elementSave);

            if (elementSave == SelectedState.Self.SelectedElement)
            {
                if (SelectedState.Self.SelectedStateSave != null)
                {
                    elementWithState.StateName = SelectedState.Self.SelectedStateSave.Name;
                }
                else
                {
                    elementWithState.StateName = "Default";
                }
            }

            elementStack.Add(elementWithState);

            // parallel screws up the ordering of objects, so we'll do it on the primary thread for now
            // and parallelize it later:
            //Parallel.ForEach(elementSave.Instances, instance =>
            foreach (var instance in elementSave.Instances)
            {
                GraphicalUiElement child = CreateRepresentationForInstance(instance, null, elementStack, rootIpso);

                if (child == null)
                {
                    // This can occur
                    // if an instance references
                    // a component that doesn't exist.
                    // I don't think we need to do anything
                    // here.
                }
                else
                {
                    newlyAdded.Add(child);
                    mGraphicalElements.Add(child);
                }
            }


            SetUpParentRelationship(newlyAdded, elementStack, elementSave.Instances);



            //);
            elementStack.Remove(elementStack.FirstOrDefault(item => item.Element == elementSave));



            rootIpso.SetStatesAndCategoriesRecursively(elementSave);

            // First we need to the default state (and do so recursively)
            rootIpso.SetVariablesRecursively(elementSave, elementSave.DefaultState);
            // then we override it with the current state if one is set:
            if (SelectedState.Self.SelectedStateSave != elementSave.DefaultState && SelectedState.Self.SelectedStateSave != null)
            {
                var state = SelectedState.Self.SelectedStateSave;
                rootIpso.SetVariablesTopLevel(elementSave, state);
            }

            // I think this has to be *after* we set varaibles because that's where clipping gets set
            if (rootIpso != null)
            {
                rootIpso.AddToManagers();

                if (rootIpso.ElementSave is ScreenSave)
                {
                    // If it's a screen and it hasn't been added yet, we need to add it.
                    foreach (var item in rootIpso.ContainedElements.Where(candidate => candidate.Managers == null))
                    {
                        item.AddToManagers();
                    }
                }
            }

            return(rootIpso);
        }