public void LoadBounties() { // clear the bounties foreach (MapLayer map in m_MapBounties.Values) { map.Children.Clear(); } foreach (GuildBounty bounty in GuildBountyDefinitions.BOUNTIES) { int mid = bounty.MapId; if (!m_MapLayers.ContainsKey(mid)) { m_MapLayers.Add(mid, new MapLayer()); } BountyMapLayer b = new BountyMapLayer(bounty.Name); if (!m_MapBounties.ContainsKey(mid)) { m_MapBounties.Add(mid, new MapLayer()); // map bounties default to hidden m_MapBounties[mid].Visibility = Visibility.Collapsed; // we insert instead of add so events always show up under other pushpins m_MapLayers[mid].Children.Insert(0, m_MapBounties[mid]); } if (bounty.Spawns != null) { foreach (List <double> p in bounty.Spawns) { b.AddSpawningPoint(ArenaNetMap.Unproject(new Point(p[0], p[1]), ArenaNetMap.MaxZoomLevel)); } } if (bounty.Paths != null) { int i = 0; foreach (GuildBountyPath path in bounty.Paths) { LocationCollection locs = new LocationCollection(); foreach (List <double> p in path.Points) { locs.Add(ArenaNetMap.Unproject(new Point(p[0], p[1]), ArenaNetMap.MaxZoomLevel)); } b.AddPath(locs, BOUNTY_PATH_BRUSHES[i], path.Direction); i = (i + 1) % BOUNTY_PATH_BRUSHES.Length; } } m_MapBounties[mid].Children.Add(b); } }
private void PlayerWorkerThread() { // wait for map data to be loaded before proceeding (or if we are cancelled) EventWaitHandle.WaitAny(new ManualResetEvent[] { m_MapDataLoaded, m_Canceled }); while (m_Running) { try { if (m_Link.DataAvailable && m_MapData.ContainsKey(m_Link.Map)) { FloorMapDetails map = m_MapData[m_Link.Map]; // convert back to inches double posX = m_Link.PositionX * 39.3700787; double posZ = m_Link.PositionZ * 39.3700787; double rot = m_Link.RotationPlayer; posX = ArenaNetMap.TranslateX(posX, map.MapRect, map.ContinentRect); posZ = ArenaNetMap.TranslateZ(posZ, map.MapRect, map.ContinentRect); Location loc = ArenaNetMap.Unproject(new Point(posX, posZ), ArenaNetMap.MaxZoomLevel); // move the player icon Dispatcher.Invoke(() => { m_Player.Heading = rot; m_Player.Visibility = Visibility.Visible; // only follow player if they've asked to and the location has changed if (m_FollowPlayer && m_Player.Location != loc) { Map.SetView(loc, Map.ZoomLevel); } m_Player.Location = loc; }, DispatcherPriority.Background, CancellationToken.None, new TimeSpan(0, 0, 1)); } } catch { } m_Canceled.WaitOne(100); } }
public void LoadFloorMapDetails(int mid, FloorMapDetails map) { if (!m_MapLayers.ContainsKey(mid)) { m_MapLayers.Add(mid, new MapLayer()); } if (!m_MapWaypoints.ContainsKey(mid)) { m_MapWaypoints.Add(mid, new MapLayer()); m_MapLayers[mid].Children.Add(m_MapWaypoints[mid]); } if (!m_MapPointsOfInterest.ContainsKey(mid)) { m_MapPointsOfInterest.Add(mid, new MapLayer()); m_MapLayers[mid].Children.Add(m_MapPointsOfInterest[mid]); } if (!m_MapVistas.ContainsKey(mid)) { m_MapVistas.Add(mid, new MapLayer()); m_MapLayers[mid].Children.Add(m_MapVistas[mid]); } if (!m_MapDungeons.ContainsKey(mid)) { m_MapDungeons.Add(mid, new MapLayer()); m_MapLayers[mid].Children.Add(m_MapDungeons[mid]); } if (!m_MapRenownHearts.ContainsKey(mid)) { m_MapRenownHearts.Add(mid, new MapLayer()); m_MapLayers[mid].Children.Add(m_MapRenownHearts[mid]); } if (!m_MapSkillPoints.ContainsKey(mid)) { m_MapSkillPoints.Add(mid, new MapLayer()); m_MapLayers[mid].Children.Add(m_MapSkillPoints[mid]); } if (!m_MapSectors.ContainsKey(mid)) { m_MapSectors.Add(mid, new MapLayer()); m_MapLayers[mid].Children.Add(m_MapSectors[mid]); } m_MapWaypoints[mid].Children.Clear(); m_MapPointsOfInterest[mid].Children.Clear(); m_MapVistas[mid].Children.Clear(); m_MapDungeons[mid].Children.Clear(); m_MapRenownHearts[mid].Children.Clear(); m_MapSkillPoints[mid].Children.Clear(); m_MapSectors[mid].Children.Clear(); foreach (PointOfInterest poi in map.PointsOfInterest) { Pushpin poiPin = new PointOfInterestPushpin(poi); poiPin.Location = ArenaNetMap.Unproject(new Point(poi.Coord[0], poi.Coord[1]), ArenaNetMap.MaxZoomLevel); switch (poi.TypeEnum) { case PointOfInterestType.Waypoint: m_MapWaypoints[mid].Children.Add(poiPin); break; case PointOfInterestType.Landmark: m_MapPointsOfInterest[mid].Children.Add(poiPin); break; case PointOfInterestType.Vista: m_MapVistas[mid].Children.Add(poiPin); break; case PointOfInterestType.Unlock: m_MapDungeons[mid].Children.Add(poiPin); break; default: continue; } } foreach (Task rh in map.Tasks) { Pushpin rhPin = new TaskPushpin(rh); rhPin.Location = ArenaNetMap.Unproject(new Point(rh.Coord[0], rh.Coord[1]), ArenaNetMap.MaxZoomLevel); m_MapRenownHearts[mid].Children.Add(rhPin); } foreach (MappedModel sp in map.SkillChallenges) { Pushpin spPin = new SkillChallengePushpin(sp); spPin.Location = ArenaNetMap.Unproject(new Point(sp.Coord[0], sp.Coord[1]), ArenaNetMap.MaxZoomLevel); m_MapSkillPoints[mid].Children.Add(spPin); } // hide sectors by default m_MapSectors[mid].Visibility = Visibility.Collapsed; foreach (Sector s in map.Sectors) { Pushpin sPin = new SectorPushpin(s); sPin.Location = ArenaNetMap.Unproject(new Point(s.Coord[0], s.Coord[1]), ArenaNetMap.MaxZoomLevel); m_MapSectors[mid].Children.Add(sPin); } }
public void LoadEvent(Guid eid, EventDetails ev, FloorMapDetails map, bool isChampion) { int mid = ev.MapId; if (!m_MapLayers.ContainsKey(mid)) { m_MapLayers.Add(mid, new MapLayer()); } if (!m_MapEvents.ContainsKey(mid)) { m_MapEvents.Add(mid, new MapLayer()); // we insert instead of add so events always show up under other pushpins m_MapLayers[mid].Children.Insert(0, m_MapEvents[mid]); } if (!m_MapEventPolygons.ContainsKey(mid)) { m_MapEventPolygons.Add(mid, new MapLayer()); // we insert instead of add so events always show up under other pushpins m_MapLayers[mid].Children.Insert(0, m_MapEventPolygons[mid]); } // clean up if (m_EventMapPolygons.ContainsKey(eid)) { m_MapEvents[mid].Children.Remove(m_EventMapPolygons[eid]); m_EventMapPolygons.Remove(eid); } if (m_EventPushpins.ContainsKey(eid)) { m_MapEvents[mid].Children.Remove(m_EventPushpins[eid]); m_EventPushpins.Remove(eid); } Point center = new Point(ArenaNetMap.TranslateX(ev.Location.Center[0], map.MapRect, map.ContinentRect), ArenaNetMap.TranslateZ(ev.Location.Center[1], map.MapRect, map.ContinentRect)); switch (ev.Location.TypeEnum) { case LocationType.Poly: EventMapPolygon evPoly = new EventMapPolygon(ev, isChampion); foreach (List <double> pt in ev.Location.Points) { evPoly.Locations.Add( ArenaNetMap.Unproject( new Point( ArenaNetMap.TranslateX(pt[0], map.MapRect, map.ContinentRect), ArenaNetMap.TranslateZ(pt[1], map.MapRect, map.ContinentRect)), ArenaNetMap.MaxZoomLevel)); } m_EventMapPolygons[eid] = evPoly; // insert so polys are below all pushpins m_MapEventPolygons[mid].Children.Insert(0, evPoly); break; case LocationType.Sphere: case LocationType.Cylinder: EventMapPolygon evCircle = new EventMapPolygon(ev, isChampion); double radius = ArenaNetMap.TranslateX(ev.Location.Center[0] + ev.Location.Radius, map.MapRect, map.ContinentRect) - center.X; for (int i = 0; i < 360; i += 10) { evCircle.Locations.Add( ArenaNetMap.Unproject( new Point( center.X + radius * Math.Cos(i * (Math.PI / 180)), center.Y + radius * Math.Sin(i * (Math.PI / 180))), ArenaNetMap.MaxZoomLevel)); } m_EventMapPolygons[eid] = evCircle; // insert so polys are below all pushpins m_MapEventPolygons[ev.MapId].Children.Insert(0, evCircle); break; default: break; } EventPushpin evPin = new EventPushpin(ev); evPin.Location = ArenaNetMap.Unproject(center, ArenaNetMap.MaxZoomLevel); m_EventPushpins[eid] = evPin; m_MapEvents[ev.MapId].Children.Add(evPin); }