コード例 #1
0
 private void fGame_KeyDown(object sender, KeyEventArgs e)
 {
     if (e.KeyData == Keys.A)
     {
         GamePause();
         fMessage fm = new fMessage();
         fm.label1.Text = "Player 1";
         if (fm.ShowDialog() == DialogResult.Yes)
         {
             lblCounter1.Text = Convert.ToString(Convert.ToInt32(lblCounter1.Text) + 1);
             MakeMusic();
         }
         GamePlay();
     }
     if (e.KeyData == Keys.P)
     {
         fMessage fm = new fMessage();
         fm.label1.Text = "Player 2";
         if (fm.ShowDialog() == DialogResult.Yes)
         {
             lblCounter2.Text = Convert.ToString(Convert.ToInt32(lblCounter2.Text) + 1);
             MakeMusic();
         }
         GamePlay();
     }
 }
コード例 #2
0
        private void fGame_KeyDown(object sender, KeyEventArgs e)
        {
            if (!timer1.Enabled)
            {
                return;
            }
            if (answerEnabled[0] && e.KeyData == (Keys)GameEngine.answerKey1)
            {
                GamePause();
                fMessage fm = new fMessage();
                fm.lblPlayerName.Text = GameEngine.playerName1;
                answerEnabled[0]      = false;
                if (fm.ShowDialog() == DialogResult.Yes)
                {
                    lblPlayerPoint1.Text = Convert.ToString(Convert.ToInt32(lblPlayerPoint1.Text) + 1);
                    MakeMusic();
                }
                GamePlay();
            }

            if (answerEnabled[1] && e.KeyData == (Keys)GameEngine.answerKey2)
            {
                GamePause();
                fMessage fm = new fMessage();
                fm.lblPlayerName.Text = GameEngine.playerName2;
                answerEnabled[1]      = false;
                if (fm.ShowDialog() == DialogResult.Yes)
                {
                    lblPlayerPoint2.Text = Convert.ToString(Convert.ToInt32(lblPlayerPoint2.Text) + 1);
                    MakeMusic();
                }
                GamePlay();
            }
        }
コード例 #3
0
        private void fGame_KeyDown(object sender, KeyEventArgs e)
        {
            if (!timer1.Enabled)
            {
                return;
            }
            if (players[0] == false && e.KeyData == Keys.A)
            {
                GamePause();
                players[0] = true;
                fMessage fm = new fMessage();
                fm.lblMessage.Text = "Is Player 1 right?";
                if (fm.ShowDialog() == DialogResult.Yes)
                {
                    lblCounter1.Text = Convert.ToString(Convert.ToInt32(lblCounter1.Text) + 1);
                    MakeMusic();
                }
                GamePlay();
            }

            if (players[1] == false && e.KeyData == Keys.L)
            {
                GamePause();
                players[1] = true;
                fMessage fm = new fMessage();
                fm.lblMessage.Text = "Is Player 2 right?";
                if (fm.ShowDialog() == DialogResult.Yes)
                {
                    lblCounter2.Text = Convert.ToString(Convert.ToInt32(lblCounter2.Text) + 1);
                    MakeMusic();
                }
                GamePlay();
            }
        }
コード例 #4
0
 private void fGame_KeyDown(object sender, KeyEventArgs e)
 {
     if (!timer1.Enabled)
     {
         return;
     }
     if (players[0] == false && e.KeyData == Keys.A)
     {
         GamePause();
         fMessage fm = new fMessage();
         fm.lblMessage.Text = "Игрок 1 угадал?";
         players[0]         = true;
         if (fm.ShowDialog() == DialogResult.Yes)
         {
             lblCounter1.Text = Convert.ToString(Convert.ToInt64(lblCounter1.Text) + 1);
             if (Buffer.list.Count == 0)
             {
                 play1 = Convert.ToString(Convert.ToInt64(play1) + 1);
             }
             MakeMusic();
         }
         GamePlay();
     }
     if (players[1] == false && e.KeyData == Keys.L)
     {
         GamePause();
         fMessage fm = new fMessage();
         fm.lblMessage.Text = "Игрок 2 угадал?";
         players[1]         = true;
         if (fm.ShowDialog() == DialogResult.Yes)
         {
             lblCounter2.Text = Convert.ToString(Convert.ToInt64(lblCounter2.Text) + 1);
             if (Buffer.list.Count == 0)
             {
                 play2 = Convert.ToString(Convert.ToInt64(play2) + 1);
             }
             MakeMusic();
         }
         GamePlay();
     }
     play1 = lblCounter1.Text;
     play2 = lblCounter2.Text;
 }
コード例 #5
0
 private void fGame_KeyDown(object sender, KeyEventArgs e)
 {
     if (!timer1.Enabled)
     {
         return;
     }
     if (players[0] == false && e.KeyData == Keys.A)
     {
         GamePause();
         fMessage fm = new fMessage();
         fm.lblMessage.Text = "Игрок 1";
         //SoundPlayer sp = new SoundPlayer("Resources\\Windows_Background.wav");
         //sp.PlaySync();
         players[0] = true;
         if (fm.ShowDialog() == DialogResult.Yes)
         {
             lblCounter1.Text = Convert.ToString(Convert.ToInt32(lblCounter1.Text) + 1);
             MakeMusic();
             players[0] = false;
             players[1] = false;
         }
         GamePlay();
     }
     if (players[1] == false && e.KeyData == Keys.P)
     {
         GamePause();
         fMessage fm = new fMessage();
         fm.lblMessage.Text = "Игрок 2";
         //SoundPlayer sp = new SoundPlayer("Resources\\Windows_Foreground.wav");
         //sp.PlaySync();
         players[1] = true;
         if (fm.ShowDialog() == DialogResult.Yes)
         {
             lblCounter2.Text = Convert.ToString(Convert.ToInt32(lblCounter2.Text) + 1);
             MakeMusic();
             players[0] = false;
             players[1] = false;
         }
         GamePlay();
     }
 }
コード例 #6
0
ファイル: fGame.cs プロジェクト: NimblePuss/Guess-Melody
        // когда на клавеатуре нажимаем на любую кнопку, при этом окно программы должно быть активным
        private void fGame_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyData == Keys.A)
            {
                if (timer.Enabled == false)
                {
                    return;
                }

                GamePause();
                fMessage fm = new fMessage();
                fm.label_player.Text = "Player 1";
                if (fm.ShowDialog() == DialogResult.Yes)
                {
                    label_firstPlayer.Text = Convert.ToString(Convert.ToInt32(label_firstPlayer.Text) + 1);
                    MakeMusic();
                }
                GamePlay();
            }
            if (e.KeyData == Keys.P)
            {
                if (timer.Enabled == false)
                {
                    return;
                }
                GamePause();
                fMessage fm = new fMessage();
                fm.label_player.Text = "Player 2";
                if (fm.ShowDialog() == DialogResult.Yes) // инкрементируем счетчик очков у данного игрока
                {
                    label_secondPlayer.Text = Convert.ToString(Convert.ToInt32(label_secondPlayer.Text) + 1);
                    MakeMusic();
                }
                GamePlay();
            }
        }
コード例 #7
0
ファイル: Game.cs プロジェクト: Romanone/GuessMusic
        private void fGame_KeyDown(object sender, KeyEventArgs e)
        {
            if (!timer1.Enabled) return;
            if (answerEnabled[0] && e.KeyData == (Keys)GameEngine.answerKey1)
            {
                GamePause();
                fMessage fm = new fMessage();
                fm.lblPlayerName.Text = GameEngine.playerName1;
                answerEnabled[0] = false;
                if (fm.ShowDialog() == DialogResult.Yes)
                {
                    lblPlayerPoint1.Text = Convert.ToString(Convert.ToInt32(lblPlayerPoint1.Text) + 1);
                    MakeMusic();
                }
                GamePlay();
            }

            if (answerEnabled[1] && e.KeyData == (Keys)GameEngine.answerKey2)
            {
                GamePause();
                fMessage fm = new fMessage();
                fm.lblPlayerName.Text = GameEngine.playerName2;
                answerEnabled[1] = false;
                if (fm.ShowDialog() == DialogResult.Yes)
                {
                    lblPlayerPoint2.Text = Convert.ToString(Convert.ToInt32(lblPlayerPoint2.Text) + 1);
                    MakeMusic();
                }
                GamePlay();
            }
        }