public static Speed operator *(Frequency left, Length right) { return(Speed.FromMetresPerSecond(left.hertz * right.metres)); }
/// <summary> /// Divides <paramref name="left"/> by <paramref name="right"/> /// </summary> /// <param name="left">The left value</param> /// <param name="right">The right value</param> /// <returns>The <see cref="Speed"/> that is the result from the division.</returns> public static Speed operator /(Power left, Force right) { return(Speed.FromMetresPerSecond(left.watts / right.newtons)); }
/// <summary> /// Divides <paramref name="left"/> by <paramref name="right"/> /// </summary> /// <param name="left">The left value</param> /// <param name="right">The right value</param> /// <returns>The <see cref="Speed"/> that is the result from the division.</returns> public static Speed operator /(Energy left, Momentum right) { return(Speed.FromMetresPerSecond(left.joules / right.newtonSecond)); }
public static Speed operator *(Wavenumber left, KinematicViscosity right) { return(Speed.FromMetresPerSecond(left.reciprocalMetres * right.squareMetresPerSecond)); }