public RadialMenu(ControllerEmulation controllerEmulation, ITobiiTracker tobiiTracker) { _controllerEmulation = controllerEmulation; _tobiiTracker = tobiiTracker; _lastRadialMenuRegion = -1; _newRadialMenuRegionStopwatch = new Stopwatch(); }
public Freelook(ControllerEmulation controllerEmulation, MouseEmulation mouseEmulation, Settings settings ) { _controllerEmulation = controllerEmulation; _mouseEmulation = mouseEmulation; _settings = settings; _freelookVelocityJoystick = 2; _freelookVelocityPixelsPerSec = 1500; }
public ControlsProcessor(Settings settings, ControllerEmulation controllerEmulation, Aiming aiming, ExtendedView extendedView, RadialMenu radialMenu, SettingsMenu settingsMenu, GameState gameState, DebugOutput debugOutput) { _settings = settings; _controllerEmulation = controllerEmulation; _aiming = aiming; _extendedView = extendedView; _radialMenu = radialMenu; _settingsMenu = settingsMenu; _gameState = gameState; _debugOutput = debugOutput; _controllerEmulation.OnModifyState += OnModifyControllerState; }
public Gta5EyeTracking() { Util.Log("Begin Initialize"); _shutDownRequestedEvent = new ManualResetEvent(false); _aspectRatio = 1; _host = new EyeXHost(); _host.Start(); _lightlyFilteredGazePointDataProvider = _host.CreateGazePointDataStream(GazePointDataMode.LightlyFiltered); _lightlyFilteredGazePointDataProvider.Next += NewGazePoint; _menuPool = new MenuPool(); LoadSettings(); _settingsMenu = new SettingsMenu(_menuPool, _settings); _deadzoneEditor = new DeadzoneEditor(_settings,_settingsMenu); _settingsMenu.ShutDownRequested += SettingsMenuOnShutDownRequested; _gazeVisualization = new GazeVisualization(); _debugOutput = new DebugOutput(); _aiming = new Aiming(_settings); _mouseEmulation = new MouseEmulation(); _controllerEmulation = new ControllerEmulation(); _controllerEmulation.OnModifyState += OnModifyControllerState; _freelook = new Freelook(_controllerEmulation, _mouseEmulation, _settings); _pedestrianInteraction = new PedestrianInteraction(); _radialMenu = new RadialMenu(_controllerEmulation); _gazeStopwatch = new Stopwatch(); _gazeStopwatch.Restart(); _tickStopwatch = new Stopwatch(); _foregroundWindowWatcher = new ForegroundWindowWatcher(); _foregroundWindowWatcher.ForegroundWindowChanged += ForegroundWindowWatcherOnForegroundWindowChanged; _isWindowForeground = _foregroundWindowWatcher.IsWindowForeground(); KeyDown += OnKeyDown; Tick += OnTick; Util.Log("End Initialize"); }
public Gta5EyeTracking() { Debug.Log("Begin Initialize"); //Disposing _shutDownRequestedEvent = new ManualResetEvent(false); //Settings _settingsStorage = new SettingsStorage(); _settings = _settingsStorage.LoadSettings(); //Statistics var version = Assembly.GetExecutingAssembly().GetName().Version; var versionString = version.Major + "." + version.Minor + "." + version.Build; _googleAnalyticsApi = new GoogleAnalyticsApi("UA-68420530-1", _settings.UserGuid, "GTA V Eye Tracking Mod", "gta5eyetracking", versionString); //Gaze _tobiiTracker = new TobiiInteractionEngineTracker(); //Menu _menuPool = new MenuPool(); _settingsMenu = new SettingsMenu(_menuPool, _settings); _introScreen = new IntroScreen(_menuPool, _settings); //Debug _debugGazeVisualization = new DefaultCrosshair(Color.FromArgb(220, 255, 0, 0), Color.FromArgb(220, 0, 255, 255)); _debugOutput = new DebugOutput(); //Hids _mouseEmulation = new MouseEmulation(); _controllerEmulation = new ControllerEmulation(); //Features _gameState = new GameState(_controllerEmulation, _menuPool); _animationHelper = new AnimationHelper(); _aiming = new Aiming(_settings, _animationHelper, _gameState); _extendedView = new ExtendedView(_settings, _gameState, _tobiiTracker, _aiming, _debugOutput); _radialMenu = new RadialMenu(_controllerEmulation, _tobiiTracker); //Window _foregroundWindowWatcher = new ForegroundWindowWatcher(); _foregroundWindowWatcher.ForegroundWindowChanged += ForegroundWindowWatcherOnForegroundWindowChanged; _isWindowForeground = _foregroundWindowWatcher.IsWindowForeground(); //General _gazeProjector = new GazeProjector(_settings); _controlsProcessor = new ControlsProcessor(_settings,_controllerEmulation,_aiming,_extendedView,_radialMenu,_settingsMenu, _gameState, _debugOutput); KeyDown += OnKeyDown; Tick += OnTick; Aborted += OnAborted; Debug.Log("End Initialize"); }
private void ShutDown() { _shutDownRequestFlag = true; KeyDown -= OnKeyDown; Tick -= OnTick; _shutDownRequestedEvent.WaitOne(100); Debug.Log("Begin ShutDown"); _settingsStorage.SaveSettings(_settings); //General RecordGameSessionEnded(); if (_controlsProcessor != null) { _controlsProcessor.Dispose(); _controlsProcessor = null; } //Window if (_foregroundWindowWatcher != null) { _foregroundWindowWatcher.Dispose(); _foregroundWindowWatcher = null; } //Menu if (_settingsMenu != null) { _settingsMenu = null; } //Features if (_aiming != null) { _aiming.Dispose(); _aiming = null; } if (_extendedView != null) { _extendedView.Dispose(); _extendedView = null; } //Hids if (_controllerEmulation != null) { _controllerEmulation.Enabled = false; _controllerEmulation.RemoveHooks(); _controllerEmulation = null; } if (_tobiiTracker != null) { _tobiiTracker.Dispose(); _tobiiTracker = null; } Debug.Log("End ShutDown"); }
public RadialMenu(ControllerEmulation controllerEmulation) { _controllerEmulation = controllerEmulation; _lastRadialMenuRegion = -1; _newRadialMenuRegionStopwatch = new Stopwatch(); }
public Gta5EyeTracking() { _aspectRatio = 1; _host = new EyeXHost(); _host.Start(); _lightlyFilteredGazePointDataProvider = _host.CreateGazePointDataStream(GazePointDataMode.LightlyFiltered); _lightlyFilteredGazePointDataProvider.Next += NewGazePoint; _menuPool = new MenuPool(); LoadSettings(); _settingsMenu = new SettingsMenu(_menuPool, _settings); _settingsMenu.DeadzoneMenu.OnItemSelect += (m, item, indx) => { if (indx == 0) { _isDrawingDeadzone = true; } else { _settings.Deadzones.RemoveAt(indx - 1); _settingsMenu.DeadzoneMenu.RemoveItemAt(indx); _settingsMenu.DeadzoneMenu.RefreshIndex(); } }; _gazeVisualization = new GazeVisualization(); _debugOutput = new DebugOutput(); _aiming = new Aiming(_settings); _mouseEmulation = new MouseEmulation(); _controllerEmulation = new ControllerEmulation(); _controllerEmulation.OnModifyState += OnModifyControllerState; _freelook = new Freelook(_controllerEmulation, _mouseEmulation, _settings); _pedestrianInteraction = new PedestrianInteraction(); _radialMenu = new RadialMenu(_controllerEmulation); _gazeStopwatch = new Stopwatch(); _gazeStopwatch.Restart(); _tickStopwatch = new Stopwatch(); _foregroundWindowWatcher = new ForegroundWindowWatcher(); _foregroundWindowWatcher.ForegroundWindowChanged += ForegroundWindowWatcherOnForegroundWindowChanged; _isWindowForeground = _foregroundWindowWatcher.IsWindowForeground(); View.MenuTransitions = true; KeyDown += OnKeyDown; Tick += OnTick; }