private void ReleaseResources() { if (call != null) { call.Dispose(); } disposed = true; OnAfterReleaseResources(); }
private void ReleaseResources() { OnReleaseResources(); if (call != null) { call.Dispose(); } disposed = true; }
private void ReleaseResources() { if (call != null) { call.Dispose(); } gchandle.Free(); disposed = true; }