コード例 #1
0
ファイル: Utility.cs プロジェクト: iwaim/growl-for-windows
        /// <summary>
        /// Updates the layered window.
        /// </summary>
        /// <param name="b">The image to uses as the window background</param>
        /// <param name="form">The form containing any controls to draw</param>
        /// <param name="x">The x position</param>
        /// <param name="y">The y position</param>
        /// <param name="opacity">The opacity</param>
        public static void UpdateLayeredWindow(Bitmap b, Form form, int x, int y, byte opacity)
        {
            if (b.PixelFormat != System.Drawing.Imaging.PixelFormat.Format32bppArgb)
                throw new ApplicationException("The bitmap must be 32ppp with alpha-channel.");

            Bitmap bitmap = new Bitmap(b);
            using (bitmap)
            {
                // The idea of this is very simple,
                // 1. Create a compatible DC with screen;
                // 2. Select the bitmap with 32bpp with alpha-channel in the compatible DC;
                // 3. Call the UpdateLayeredWindow.

                IntPtr screenDc = Win32.GetDC(IntPtr.Zero);
                IntPtr memDc = Win32.CreateCompatibleDC(screenDc);
                IntPtr hBitmap = IntPtr.Zero;
                IntPtr oldBitmap = IntPtr.Zero;

                try
                {
                    Graphics g = Graphics.FromImage(bitmap);
                    using (g)
                    {
                        foreach (Control ctrl in form.Controls)
                        {
                            if (ctrl is PictureBox)
                            {
                                PictureBox pb = (PictureBox)ctrl;
                                if(pb.Image != null) g.DrawImage(pb.Image, ctrl.Bounds);
                            }
                            else if (ctrl is Label)
                            {
                                // text looks crappy if we use the DrawControlToBitmap method, so we have to do it manually
                                Label el = (Label)ctrl;
                                g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
                                //g.PixelOffsetMode = PixelOffsetMode.HighQuality;
                                //g.CompositingQuality = CompositingQuality.HighQuality;
                                //g.InterpolationMode = InterpolationMode.HighQualityBicubic;
                                g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit;
                                if (el is ExpandingLabel)
                                    g.TextRenderingHint = ((ExpandingLabel)el).TextRenderingHint;
                                SolidBrush brush = new SolidBrush(el.ForeColor);
                                using (brush)
                                {
                                    g.DrawString(el.Text, el.Font, brush, new RectangleF(el.Bounds.X, el.Bounds.Y, el.Bounds.Width, el.Bounds.Height), System.Drawing.StringFormat.GenericTypographic);
                                }
                            }
                            else
                            {
                                DrawControlToBitmap(ctrl, bitmap, ctrl.Bounds); //ctrl.DrawToBitmap leaks memory, so we use our own version
                            }
                        }
                    }

                    hBitmap = bitmap.GetHbitmap(Color.FromArgb(0));  // grab a GDI handle from this GDI+ bitmap
                    oldBitmap = Win32.SelectObject(memDc, hBitmap);

                    Win32.Size size = new Win32.Size(bitmap.Width, bitmap.Height);
                    Win32.Point pointSource = new Win32.Point(0, 0);
                    Win32.Point topPos = new Win32.Point(x, y);
                    Win32.BLENDFUNCTION blend = new Win32.BLENDFUNCTION();
                    blend.BlendOp = Win32.AC_SRC_OVER;
                    blend.BlendFlags = 0;
                    blend.SourceConstantAlpha = opacity;
                    blend.AlphaFormat = Win32.AC_SRC_ALPHA;

                    Win32.UpdateLayeredWindow(form.Handle, screenDc, ref topPos, ref size, memDc, ref pointSource, 0, ref blend, Win32.ULW_ALPHA);
                }
                finally
                {
                    Win32.ReleaseDC(IntPtr.Zero, screenDc);
                    if (hBitmap != IntPtr.Zero)
                    {
                        Win32.SelectObject(memDc, oldBitmap);
                        Win32.DeleteObject(hBitmap);
                    }
                    Win32.DeleteDC(memDc);
                }
            }
        }
コード例 #2
0
ファイル: Utility.cs プロジェクト: SheffieldUni/growl-uos
        /// <summary>

        /// Updates the layered window.

        /// </summary>

        /// <param name="b">The image to uses as the window background</param>

        /// <param name="form">The form containing any controls to draw</param>

        /// <param name="x">The x position</param>

        /// <param name="y">The y position</param>

        /// <param name="opacity">The opacity</param>

        public static void UpdateLayeredWindow(Bitmap b, Form form, int x, int y, byte opacity)

        {
            if (b.PixelFormat != System.Drawing.Imaging.PixelFormat.Format32bppArgb)
            {
                throw new ApplicationException("The bitmap must be 32ppp with alpha-channel.");
            }



            Bitmap bitmap = new Bitmap(b);

            using (bitmap)

            {
                // The idea of this is very simple,

                // 1. Create a compatible DC with screen;

                // 2. Select the bitmap with 32bpp with alpha-channel in the compatible DC;

                // 3. Call the UpdateLayeredWindow.



                IntPtr screenDc = Win32.GetDC(IntPtr.Zero);

                IntPtr memDc = Win32.CreateCompatibleDC(screenDc);

                IntPtr hBitmap = IntPtr.Zero;

                IntPtr oldBitmap = IntPtr.Zero;



                try

                {
                    Graphics g = Graphics.FromImage(bitmap);

                    using (g)

                    {
                        foreach (Control ctrl in form.Controls)

                        {
                            if (ctrl is PictureBox)

                            {
                                PictureBox pb = (PictureBox)ctrl;

                                if (pb.Image != null)
                                {
                                    g.DrawImage(pb.Image, ctrl.Bounds);
                                }
                            }

                            else if (ctrl is Label)

                            {
                                // text looks crappy if we use the DrawControlToBitmap method, so we have to do it manually

                                Label el = (Label)ctrl;

                                g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;

                                //g.PixelOffsetMode = PixelOffsetMode.HighQuality;

                                //g.CompositingQuality = CompositingQuality.HighQuality;

                                //g.InterpolationMode = InterpolationMode.HighQualityBicubic;

                                g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit;

                                if (el is ExpandingLabel)
                                {
                                    g.TextRenderingHint = ((ExpandingLabel)el).TextRenderingHint;
                                }

                                SolidBrush brush = new SolidBrush(el.ForeColor);

                                using (brush)

                                {
                                    g.DrawString(el.Text, el.Font, brush, new RectangleF(el.Bounds.X, el.Bounds.Y, el.Bounds.Width, el.Bounds.Height), System.Drawing.StringFormat.GenericTypographic);
                                }
                            }

                            else

                            {
                                DrawControlToBitmap(ctrl, bitmap, ctrl.Bounds); //ctrl.DrawToBitmap leaks memory, so we use our own version
                            }
                        }
                    }



                    hBitmap = bitmap.GetHbitmap(Color.FromArgb(0));  // grab a GDI handle from this GDI+ bitmap

                    oldBitmap = Win32.SelectObject(memDc, hBitmap);



                    Win32.Size size = new Win32.Size(bitmap.Width, bitmap.Height);

                    Win32.Point pointSource = new Win32.Point(0, 0);

                    Win32.Point topPos = new Win32.Point(x, y);

                    Win32.BLENDFUNCTION blend = new Win32.BLENDFUNCTION();

                    blend.BlendOp = Win32.AC_SRC_OVER;

                    blend.BlendFlags = 0;

                    blend.SourceConstantAlpha = opacity;

                    blend.AlphaFormat = Win32.AC_SRC_ALPHA;



                    Win32.UpdateLayeredWindow(form.Handle, screenDc, ref topPos, ref size, memDc, ref pointSource, 0, ref blend, Win32.ULW_ALPHA);
                }

                finally

                {
                    Win32.ReleaseDC(IntPtr.Zero, screenDc);

                    if (hBitmap != IntPtr.Zero)

                    {
                        Win32.SelectObject(memDc, oldBitmap);

                        Win32.DeleteObject(hBitmap);
                    }

                    Win32.DeleteDC(memDc);
                }
            }
        }