コード例 #1
0
 public override bool Initialize(Int32 _stream_id, NetPacket _packet)
 {
     m_stream_id = _stream_id;
     m_packet    = _packet;
     if (_packet.Data == null)
     {
         m_message = new TyMessage();
     }
     else
     {
         m_message = SerializerHelper.Deserializer <TyMessage>(_packet.Data);
     }
     return(true);
 }
コード例 #2
0
 public override bool Initialize(Int32 _stream_id, NetPacket _packet)
 {
     m_stream_id   = _stream_id;
     m_packet_type = _packet.PacketType;
     if (_packet.Data == null)
     {
         m_message = new TyMessage();
     }
     else
     {
         m_message = SerializerHelper.Deserializer <TyMessage>(_packet.Data);
     }
     Utility.Log.Info("收到消息{0}", m_message.ToString());
     return(true);
 }
コード例 #3
0
ファイル: NetClientStream.cs プロジェクト: vic910/ChessSoul
        /// <summary>
        ///
        /// </summary>
        /// <param name="_stream_id"></param>
        /// <param name="_packet"></param>
        private void _onPacketArrived(Int32 _stream_id, NetPacket _packet)
        {
            try
            {
                Int32       packet_id = 0;
                MessageBase msg       = null;
                switch (_packet.PacketType)
                {
                case PacketType.Connected:
                    //packet_id = ConnectMsg.MyMessageId;
                    packet_id = Helper.GenerateInt32(ConnectMsg.Type, ConnectMsg.Dir, ConnectMsg.MessageId);
                    break;

                case PacketType.Disconnected:
                    //packet_id = DisconnectMsg.MyMessageId;
                    packet_id = Helper.GenerateInt32(DisconnectMsg.Type, DisconnectMsg.Dir, DisconnectMsg.MessageId);
                    break;

                case PacketType.Message:
                    msg       = SerializerHelper.Deserializer <MessageBase>(_packet.Data);
                    packet_id = Helper.GenerateInt32(msg.MsgType, msg.MsgDirection, msg.MsgId);
                    break;

                case PacketType.Error:
                    throw new Exception("Got error packet");

                default:
                    throw new ArgumentOutOfRangeException();
                }
                NetPacketEvent packet_event = _createEvent(packet_id);
                if (null == packet_event)
                {
                    Utility.Log.Warning("Received a packet dir={0} type={1} id={2} that isn't register with any handler.", msg.MsgDirection, msg.MsgType, msg.MsgId);
                    return;
                }
                if (!packet_event.Initialize(_stream_id, _packet))
                {
                    Utility.Log.Error("Failed to initialize packet {0}.", packet_id);
                    return;
                }
                GameApp.Instance.PushEvent(packet_event);
            }
            catch (Exception e)
            {
                Log.Error("[NetPacketEvent]Failed to process the arrived packet: {0}", e.Message);
            }
        }