private void _onConnectionClosed(Int32 _stream_id, PacketType _packet_type, DisconnectMsg _msg) { Utility.Log.Warning("与游戏服务器的连接已经断开"); //TODO 链接断开,自动重连 Entity.m_connect_in = 10f; FiniteStateMachine.ChangeStateTo(NetWorkStateType.Connecting); }
private void _onGameSrvDisconnected(Int32 _stream_id, PacketType _packet_type, DisconnectMsg _msg) { _onLoginFail("GameSrv_AbnormalDisconnection"); }