/// Subtractss the provided key to the sum of blinding factors. public BlindSum sub_blinding_factor(BlindingFactor blind) { NegativeBlindingFactors.Add(blind); return(this); }
/// Adds the provided key to the sum of blinding factors. public BlindSum add_blinding_factor(BlindingFactor blind) { PositiveBlindingFactors.Add(blind); return(this); }