public void Read(GDFileReader file) { Block b = new Block(); if (file.ReadBlockStart(b) != 12) { throw new Exception(); } if (file.ReadInt() != 1) // version { throw new Exception(); } names = new List <string>(); UInt32 n = file.ReadInt(); for (var i = 0; i < n; i++) { var name = GDString.Read(file); names.Add(name); } file.ReadBlockEnd(b); }
public void Read(GDFileReader file) { Block b = new Block(); if (file.ReadBlockStart(b) != 10) { throw new Exception(); } if (file.ReadInt() != 2) // version { throw new Exception(); } for (var i = 0; i < 3; i++) { tokens[i] = new List <string>(); UInt32 n = file.ReadInt(); for (var j = 0; j < n; j++) { var token = GDString.Read(file); tokens[i].Add(token); } } file.ReadBlockEnd(b); }
public void Read(GDFileReader file) { Block b = new Block(); if (file.ReadBlockStart(b) != 4) { throw new Exception(); } var version = file.ReadInt(); if (version == 6) // version { stashPages = GDArray <StashPage> .Read(file); } else if (version == 5) { stashPages = new List <StashPage>(); var width = file.ReadInt(); var height = file.ReadInt(); var items = GDArray <StashItem> .Read(file); stashPages.Add(new StashPage() { width = width, height = height, items = items }); } else { throw new Exception("Invalid stash version."); } file.ReadBlockEnd(b); }
public override void Read(GDFileReader file) { for (var i = 0; i < 16; i++) { id[i] = file.ReadByte(); } }
public void Read(GDFileReader file) { Block b = new Block(); if (file.ReadBlockStart(b) != 5) { throw new Exception(); } if (file.ReadInt() != 1) // version { throw new Exception(); } for (var i = 0; i < 3; i++) { uids[i] = GDArray <Uid> .Read(file); } for (var i = 0; i < 3; i++) { spawn[i] = new Uid(); spawn[i].Read(file); } file.ReadBlockEnd(b); }
public override void Read(GDFileReader file) { name = GDString.Read(file); autoCastSkill = GDString.Read(file); autoCastController = GDString.Read(file); itemSlot = file.ReadInt(); itemName = GDString.Read(file); }
public override void Read(GDFileReader file) { modified = file.ReadByte(); unlocked = file.ReadByte(); value = file.ReadFloat(); positiveBoost = file.ReadFloat(); negativeBoost = file.ReadFloat(); }
public void Read(GDFileReader file) { Block b = new Block(); if (file.ReadBlockStart(b) != 3) { throw new Exception(); } if (file.ReadInt() != 4) // version { throw new Exception(); } if ((flag = file.ReadByte()) != 0) { UInt32 n = file.ReadInt(); focused = file.ReadInt(); selected = file.ReadInt(); for (UInt32 i = 0; i < n; i++) { var invSack = new InventorySack(); invSack.Read(file); Sacks.Add(invSack); } useAlternate = file.ReadByte(); for (var i = 0; i < 12; i++) { Equipment[i] = new InventoryEquipment(); Equipment[i].Read(file); } alternate1 = file.ReadByte(); for (var i = 0; i < 2; i++) { Weapon1[i] = new InventoryEquipment(); Weapon1[i].Read(file); } alternate2 = file.ReadByte(); for (var i = 0; i < 2; i++) { Weapon2[i] = new InventoryEquipment(); Weapon2[i].Read(file); } } file.ReadBlockEnd(b); }
public void Read(Stream f) { var file = new GDFileReader(f); file.BeginRead(); uint temp = file.ReadInt(); if (temp != 0x58434447) { throw new Exception(); } Header.Read(file); if (file.NextInt() != 0) //Checksum(?) { throw new Exception(); } var fileVersion = file.ReadInt(); if (fileVersion < 6 || fileVersion > 8) // version (6, 7 and 8 - only 8 supported here) { throw new Exception("Invalid file version: " + fileVersion); } Id.Read(file); Info.Read(file); Bio.Read(file); Inventory.Read(file); Stash.Read(file); respawns.Read(file); teleports.Read(file); markers.Read(file); shrines.Read(file); skills.Read(file); notes.Read(file); factions.Read(file); ui.Read(file); tutorials.Read(file); stats.Read(file); if (fileVersion >= 7) { tokens.Read(file); } file.EndRead(); }
public override void Read(GDFileReader file) { name = GDString.Read(file); level = file.ReadInt(); enabled = file.ReadByte(); devotionLevel = file.ReadInt(); experience = file.ReadInt(); active = file.ReadInt(); unknown1 = file.ReadByte(); unknown2 = file.ReadByte(); autoCastSkill = GDString.Read(file); autoCastController = GDString.Read(file); }
public void Read(GDFileReader file) { Block b = new Block(); if (file.ReadBlockStart(b) != 1) { throw new Exception(); } var version = file.ReadInt(); if (version < 3 || version > 5) // version { throw new Exception("Invalid character info version"); } isInMainQuest = file.ReadByte(); hasBeenInGame = file.ReadByte(); difficulty = file.ReadByte(); greatestDifficulty = file.ReadByte(); money = file.ReadInt(); if (version >= 4) { greatestSurvivalDifficulty = file.ReadByte(); currentTribute = file.ReadInt(); } compassState = file.ReadByte(); if (version >= 2 && version <= 4) { lootMode = file.ReadInt(); } skillWindowShowHelp = file.ReadByte(); alternateConfig = file.ReadByte(); alternateConfigEnabled = file.ReadByte(); texture = GDString.Read(file); if (version >= 5) { uint size = file.ReadInt(true); var lootFilters = new byte[size]; for (int i = 0; i < lootFilters.Length; i++) { lootFilters[i] = file.ReadByte(); } } file.ReadBlockEnd(b); }
public void Read(GDFileReader file) { Block b = new Block(); if (file.ReadBlockStart(b) != 0) { throw new Exception(); } tempBool = file.ReadByte(); Items = GDArray <InventoryItem> .Read(file); file.ReadBlockEnd(b); }
public static List <T> Read(GDFileReader file) { List <T> entries = new List <T>(); UInt32 n = file.ReadInt(); for (var i = 0; i < n; i++) { var entry = new T(); entry.Read(file); entries.Add(entry); } return(entries); }
public static string Read(GDFileReader file) { UInt32 len = file.ReadInt(); string ret = ""; for (var i = 0; i < len; i++) { var b1 = file.ReadByte(); ret += (char)b1; } return(ret); }
public override void Read(GDFileReader file) { Block b = new Block(); if (file.ReadBlockStart(b) != 0) { throw new Exception(); } width = file.ReadInt(); height = file.ReadInt(); items = GDArray <StashItem> .Read(file); file.ReadBlockEnd(b); }
public static string Read(GDFileReader file) { UInt32 len = file.ReadInt(); string ret = ""; for (var i = 0; i < len; i++) { var b1 = file.ReadByte(); var b2 = file.ReadByte();//Todo: use the second byte ret += (char)b1; } return(ret); }
public override void Read(GDFileReader file) { baseName = GDString.Read(file); prefixName = GDString.Read(file); suffixName = GDString.Read(file); modifierName = GDString.Read(file); transmuteName = GDString.Read(file); seed = file.ReadInt(); relicName = GDString.Read(file); relicBonus = GDString.Read(file); relicSeed = file.ReadInt(); augmentName = GDString.Read(file); unknown = file.ReadInt(); augmentSeed = file.ReadInt(); var1 = file.ReadInt(); stackCount = file.ReadInt(); }
public void Read(GDFileReader file) { Block b = new Block(); if (file.ReadBlockStart(b) != 14) { throw new Exception(); } var version = file.ReadInt(); if (version != 5 && version != 4) // version { throw new Exception("Invalid save file version."); } unknown1 = file.ReadByte(); unknown2 = file.ReadInt(); unknown3 = file.ReadByte(); for (var i = 0; i < 5; i++) { unknown4[i] = GDString.Read(file); unknown5[i] = GDString.Read(file); unknown6[i] = file.ReadByte(); } int numberOfSlots = 46; if (version == 4) { numberOfSlots = 36; } slots = new HotSlot[numberOfSlots]; for (var i = 0; i < numberOfSlots; i++) { slots[i] = new HotSlot(); slots[i].Read(file); } cameraDistance = file.ReadFloat(); file.ReadBlockEnd(b); }
public void Read(GDFileReader file) { Block b = new Block(); if (file.ReadBlockStart(b) != 13) { throw new Exception(); } if (file.ReadInt() != 5) // version { throw new Exception(); } faction = file.ReadInt(); factions = GDArray <FactionData> .Read(file); file.ReadBlockEnd(b); }
public override void Read(GDFileReader file) { type = file.ReadInt(); if (type == 0) { skill = GDString.Read(file); isItemSkill = file.ReadByte(); item = GDString.Read(file); equipLocation = file.ReadInt(); } else if (type == 4) { item = GDString.Read(file); bitmapUp = GDString.Read(file); bitmapDown = GDString.Read(file); label = GDWString.Read(file); } }
public void Read(GDFileReader file) { var headerVersion = file.ReadInt(); if (headerVersion != 1 && headerVersion != 2) // Header version. Must be 2. { throw new Exception("Invalid header version."); } Name = GDWString.Read(file); Sex = file.ReadByte(); Tag = GDString.Read(file); Level = file.ReadInt(); Hardcore = file.ReadByte(); if (headerVersion == 2) { file.ReadByte(); //expansion status } }
public void Read(GDFileReader file) { Block b = new Block(); if (file.ReadBlockStart(b) != 8) { throw new Exception(); } if (file.ReadInt() != 5) // version { throw new Exception(); } skills = GDArray <Skill> .Read(file); masteriesAllowed = file.ReadInt(); skillReclamationPointsUsed = file.ReadInt(); devotionReclamationPointsUsed = file.ReadInt(); itemSkills = GDArray <ItemSkill> .Read(file); file.ReadBlockEnd(b); }
public void Read(GDFileReader file) { Block b = new Block(); if (file.ReadBlockStart(b) != 15) { throw new Exception(); } if (file.ReadInt() != 1) // version { throw new Exception(); } UInt32 n = file.ReadInt(); for (var i = 0; i < n; i++) { pages.Add(file.ReadInt()); } file.ReadBlockEnd(b); }
public override void Read(GDFileReader file) { base.Read(file); x = file.ReadFloat(); y = file.ReadFloat(); }
public abstract void Read(GDFileReader file);
public void Read(GDFileReader file) { Block b = new Block(); if (file.ReadBlockStart(b) != 16) { throw new Exception(); } var version = file.ReadInt(); if (version < 7 || version > 11) // version { throw new Exception(); } playTime = file.ReadInt(); deaths = file.ReadInt(); kills = file.ReadInt(); experienceFromKills = file.ReadInt(); healthPotionsUsed = file.ReadInt(); manaPotionsUsed = file.ReadInt(); maxLevel = file.ReadInt(); hitsReceived = file.ReadInt(); hitsInflicted = file.ReadInt(); criticalHitsInflicted = file.ReadInt(); criticalHitsReceived = file.ReadInt(); greatestDamageInflicted = file.ReadFloat(); for (var i = 0; i < 3; i++) { greatestMonsterKilledName[i] = GDString.Read(file); greatestMonsterKilledLevel[i] = file.ReadInt(); greatestMonsterKilledLifeAndMana[i] = file.ReadInt(); lastMonsterHit[i] = GDString.Read(file); lastMonsterHitBy[i] = GDString.Read(file); } championKills = file.ReadInt(); lastHit = file.ReadFloat(); lastHitBy = file.ReadFloat(); greatestDamageReceived = file.ReadFloat(); heroKills = file.ReadInt(); itemsCrafted = file.ReadInt(); relicsCrafted = file.ReadInt(); transcendentRelicsCrafted = file.ReadInt(); mythicalRelicsCrafted = file.ReadInt(); shrinesRestored = file.ReadInt(); oneShotChestsOpened = file.ReadInt(); loreNotesCollected = file.ReadInt(); for (var i = 0; i < 3; i++) { bossKills[i] = file.ReadInt(); } if (version >= 9) { survivalWaveTier = file.ReadInt(); greatestSurvivalScore = file.ReadInt(); cooldownRemaining = file.ReadInt(); cooldownTotal = file.ReadInt(); } if (version >= 11) { var skillTrackingMapCount = file.ReadInt(); for (int i = 0; i < skillTrackingMapCount; i++) { var s = GDString.Read(file); var n = file.ReadInt(); } var endlessSouls = file.ReadInt(); var endlessEssence = file.ReadInt(); var difficultySkip = file.ReadByte(); } uniqueItemsFound = file.ReadInt(); randomizedItemsFound = file.ReadInt(); file.ReadBlockEnd(b); }
public override void Read(GDFileReader file) { base.Read(file); attached = file.ReadByte(); }