public KillAllPlayers(GriefClientPro instance) { // Listen to required events instance.OnTick += OnTick; // Trigger OnTick OnTick(null, EventArgs.Empty); }
public PlayerManager(GriefClientPro instance) { // Listen to events instance.OnTick += OnTick; // Trigger OnTick once OnTick(null, EventArgs.Empty); }
public KillAllPlayers(GriefClientPro instance) { // Get the current players var components = UnityEngine.Object.FindObjectsOfType <BoltPlayerSetup>().Where(coopPlayer => coopPlayer.gameObject.GetComponent <CoopPlayerRemoteSetup>() != null).ToArray(); if (components.Length > 0) { foreach (var player in components.Where(player => player.entity.GetState <IPlayerState>().name != GriefClientPro.PlayerName)) { Players.Add(player.gameObject); } } // Listen to required events instance.OnTick += OnTick; }
public KeyManager(GriefClientPro instance) { // Listen to required events instance.OnTick += OnTick; }
public VoiceManager(GriefClientPro instance) { // Apply properties Instance = instance; }