public override void OnShowRegion(int regionX, int regionY) { FiniteGrid region = grid.GetRegion(regionX, regionY); FiniteComponentGrid regionTriangle = triangles.GetRegion(regionX, regionY); PositionRegionRenderer renderer = GetRegionRenderer(regionX, regionY); ClearRenderers(); renderer.mesh.PrepareUV(); int bx = regionX * Grid.REGION_SIZE; int by = regionY * Grid.REGION_SIZE; for (int i = 0; i < Grid.REGION_SIZE; i++) { for (int j = 0; j < Grid.REGION_SIZE; j++) { Tile tile = region.Get(i, j); if (tile != null && tile.id != 0) { if (regionTriangle == null) { _OnSet(null, renderer, i + bx, j + by, tile); } else { _OnSet(regionTriangle.Get(i, j) as GridTriangle, renderer, i + bx, j + by, tile); } } } } renderer.mesh.ApplyUV(); ApplyRenderers(); }
public override void OnSet(int x, int y, int width, int height) { int minRegionX = Mathf.FloorToInt(x / (float)Grid.REGION_SIZE); int minRegionY = Mathf.FloorToInt(y / (float)Grid.REGION_SIZE); int maxRegionX = Mathf.FloorToInt((x + width) / (float)Grid.REGION_SIZE); int maxRegionY = Mathf.FloorToInt((y + height) / (float)Grid.REGION_SIZE); for (int regionX = minRegionX; regionX <= maxRegionX; regionX++) { for (int regionY = minRegionY; regionY <= maxRegionY; regionY++) { FiniteGrid region = grid.GetRegion(regionX, regionY); if (region.presented) { PositionRegionRenderer renderer = GetRegionRenderer(regionX, regionY); FiniteComponentGrid triangleRegion = triangles.GetRegion(regionX, regionY); int startX = regionX * Grid.REGION_SIZE; int startY = regionY * Grid.REGION_SIZE; int minX = Mathf.Max(x, startX); int minY = Mathf.Max(y, startY); int maxX = Mathf.Min(x + width, (regionX + 1) * Grid.REGION_SIZE); int maxY = Mathf.Min(y + height, (regionY + 1) * Grid.REGION_SIZE); renderer.mesh.PrepareUV(); for (int i = minX; i < maxX; i++) { for (int j = minY; j < maxY; j++) { Tile tile = region.Get(i - startX, j - startY); if (tile != null) { if (triangleRegion != null) { _OnSet(triangleRegion.Get(x - startX, y - startY) as GridTriangle, renderer, i, j, tile); } else { _OnSet(null, renderer, i, j, tile); } } } } renderer.mesh.ApplyUV(); } } } }
/// <summary> /// Called when a square of tile's information is set. /// </summary> /// <param name="x">The bottom left x coordinate of the square.</param> /// <param name="y">The bottom left y coordinate of the square.</param> /// <param name="width">The width of the square.</param> /// <param name="height">The height of the square.</param> public virtual void OnSet(int x, int y, int width, int height) { int minRegionX = Mathf.FloorToInt(x / (float)Grid.REGION_SIZE); int minRegionY = Mathf.FloorToInt(y / (float)Grid.REGION_SIZE); int maxRegionX = Mathf.FloorToInt((x + width) / (float)Grid.REGION_SIZE); int maxRegionY = Mathf.FloorToInt((y + height) / (float)Grid.REGION_SIZE); for (int regionX = minRegionX; regionX <= maxRegionX; regionX++) { for (int regionY = minRegionY; regionY <= maxRegionY; regionY++) { FiniteGrid region = grid.GetRegion(regionX, regionY); if (region.presented) { int startX = regionX * Grid.REGION_SIZE; int startY = regionY * Grid.REGION_SIZE; int minX = Mathf.Max(x, startX); int minY = Mathf.Max(y, startY); int maxX = Mathf.Min(x + width, (regionX + 1) * Grid.REGION_SIZE); int maxY = Mathf.Min(y + height, (regionY + 1) * Grid.REGION_SIZE); for (int i = minX; i < maxX; i++) { for (int j = minY; j < maxY; j++) { Tile tile = region.Get(i - startX, j - startY); if (tile != null) { OnSet(i, j, tile); } } } } } } }
/// <summary> /// Called when a region is presented. /// </summary> /// <param name="regionX">The X coordinate of the region.</param> /// <param name="regionY">The Y coordinate of the region.</param> public virtual void OnShowRegion(int regionX, int regionY) { FiniteGrid region = grid.GetRegion(regionX, regionY); int startX = regionX * Grid.REGION_SIZE; int endX = (regionX + 1) * Grid.REGION_SIZE; int startY = regionY * Grid.REGION_SIZE; int endY = (regionY + 1) * Grid.REGION_SIZE; for (int i = startX; i < endX; i++) { for (int j = startY; j < endY; j++) { Tile tile = region.Get(i - startX, j - startY); if (tile != null) { OnSet(i, j, tile); } } } }
public override void OnShowRegion(int regionX, int regionY) { int bx = regionX * Grid.REGION_SIZE; int by = regionY * Grid.REGION_SIZE; FiniteGrid region = grid.GetRegion(regionX, regionY); FiniteComponentGrid regionComponents = components.GetOrCreateRegion(regionX, regionY); for (int y = 0; y < Grid.REGION_SIZE; y++) { GridColliderPart currentWrapper = components.Get(bx - 1, y + by) as GridColliderPart; for (int x = 0; x < Grid.REGION_SIZE - 1; x++) { Tile tile = region.Get(x, y); if (tile != null) { TileInfo info = grid.atlas [tile.id]; if (currentWrapper != null && currentWrapper.Compatible(info) && !info.isVertical && !currentWrapper.isVertical) { currentWrapper.width++; } else { if (currentWrapper != null) { currentWrapper.ResetSizeAndPosition(grid); } if (info.shape != TileShape.EMPTY && !info.isVertical) { currentWrapper = GridColliderPart.CreateColliderPart(containerGO, grid, info, bx + x, by + y, 1, 1); } else { currentWrapper = null; } } regionComponents.Set(x, y, currentWrapper); } else { if (currentWrapper != null) { currentWrapper.ResetSizeAndPosition(grid); currentWrapper = null; } regionComponents.Set(x, y, null); } } if (currentWrapper != null) { currentWrapper.ResetSizeAndPosition(grid); } Tile edgeTile = region.Get(Grid.REGION_SIZE - 1, y); if (edgeTile != null) { OnSet(bx + Grid.REGION_SIZE - 1, by + y, edgeTile); } } for (int x = 0; x < Grid.REGION_SIZE; x++) { GridColliderPart currentWrapper = components.Get(bx + x, by - 1) as GridColliderPart; for (int y = 0; y < Grid.REGION_SIZE - 1; y++) { Tile tile = region.Get(x, y); if (tile != null) { TileInfo info = grid.atlas [tile.id]; if (currentWrapper != null && currentWrapper.Compatible(info) && info.isVertical && currentWrapper.isVertical) { currentWrapper.height++; regionComponents.Set(x, y, currentWrapper); } else { if (currentWrapper != null) { currentWrapper.ResetSizeAndPosition(grid); } if (info.shape != TileShape.EMPTY && info.isVertical) { currentWrapper = GridColliderPart.CreateColliderPart(containerGO, grid, info, bx + x, by + y, 1, 1); regionComponents.Set(x, y, currentWrapper); } else { currentWrapper = null; } } } else { if (currentWrapper != null) { currentWrapper.ResetSizeAndPosition(grid); currentWrapper = null; } } } if (currentWrapper != null) { currentWrapper.ResetSizeAndPosition(grid); } Tile edgeTile = region.Get(x, Grid.REGION_SIZE - 1); if (edgeTile != null && grid.atlas[edgeTile.id].isVertical) { OnSet(bx + x, by + Grid.REGION_SIZE - 1, edgeTile); } } }
/// <summary> /// Gets the tile at the specified coordinates and the containing region. /// </summary> /// <param name="x">The x tile coordinate.</param> /// <param name="y">The y tile coordinate.</param> public Tile Get(int x, int y, out FiniteGrid region) { region = GetContainingRegion(x, y); return(region != null?region.Get(x - region.regionX *_regionSize, y - region.regionY *_regionSize) : null); }