public override void OnShowRegion(int regionX, int regionY) { FiniteGrid region = grid.GetRegion(regionX, regionY); FiniteComponentGrid regionTriangle = triangles.GetRegion(regionX, regionY); PositionRegionRenderer renderer = GetRegionRenderer(regionX, regionY); ClearRenderers(); renderer.mesh.PrepareUV(); int bx = regionX * Grid.REGION_SIZE; int by = regionY * Grid.REGION_SIZE; for (int i = 0; i < Grid.REGION_SIZE; i++) { for (int j = 0; j < Grid.REGION_SIZE; j++) { Tile tile = region.Get(i, j); if (tile != null && tile.id != 0) { if (regionTriangle == null) { _OnSet(null, renderer, i + bx, j + by, tile); } else { _OnSet(regionTriangle.Get(i, j) as GridTriangle, renderer, i + bx, j + by, tile); } } } } renderer.mesh.ApplyUV(); ApplyRenderers(); }
public override void OnSet(int x, int y, int width, int height) { int minRegionX = Mathf.FloorToInt(x / (float)Grid.REGION_SIZE); int minRegionY = Mathf.FloorToInt(y / (float)Grid.REGION_SIZE); int maxRegionX = Mathf.FloorToInt((x + width) / (float)Grid.REGION_SIZE); int maxRegionY = Mathf.FloorToInt((y + height) / (float)Grid.REGION_SIZE); for (int regionX = minRegionX; regionX <= maxRegionX; regionX++) { for (int regionY = minRegionY; regionY <= maxRegionY; regionY++) { FiniteGrid region = grid.GetRegion(regionX, regionY); if (region.presented) { PositionRegionRenderer renderer = GetRegionRenderer(regionX, regionY); FiniteComponentGrid triangleRegion = triangles.GetRegion(regionX, regionY); int startX = regionX * Grid.REGION_SIZE; int startY = regionY * Grid.REGION_SIZE; int minX = Mathf.Max(x, startX); int minY = Mathf.Max(y, startY); int maxX = Mathf.Min(x + width, (regionX + 1) * Grid.REGION_SIZE); int maxY = Mathf.Min(y + height, (regionY + 1) * Grid.REGION_SIZE); renderer.mesh.PrepareUV(); for (int i = minX; i < maxX; i++) { for (int j = minY; j < maxY; j++) { Tile tile = region.Get(i - startX, j - startY); if (tile != null) { if (triangleRegion != null) { _OnSet(triangleRegion.Get(x - startX, y - startY) as GridTriangle, renderer, i, j, tile); } else { _OnSet(null, renderer, i, j, tile); } } } } renderer.mesh.ApplyUV(); } } } }
/// <summary> /// Gets the specified region and creates it if there is none yet. /// </summary> /// <returns>The or create region.</returns> /// <param name="X">The X region coordinate.</param> /// <param name="Y">The Y region coordinate.</param> public FiniteComponentGrid GetOrCreateRegion(int X, int Y) { FiniteComponentGrid region = GetRegion(X, Y); if (region == null) { region = new FiniteComponentGrid(X, Y, _regionSize); regions.Add(region); } return(region); }
/// <summary> /// Sets the component at the specified coordinates. /// </summary> /// <param name="x">The x tile coordinate.</param> /// <param name="y">The y tile coordinate.</param> /// <param name="value">The new value.</param> public void Set(int x, int y, Component value) { FiniteComponentGrid region = GetContainingRegion(x, y); if (region == null) { int X = Mathf.FloorToInt(((float)x) / _regionSize); int Y = Mathf.FloorToInt(((float)y) / _regionSize); region = new FiniteComponentGrid(X, Y, _regionSize); regions.Add(region); } region.Set(x - region.x * _regionSize, y - region.y * _regionSize, value); }
/// <summary> /// Gets the component at the specified coordinates. /// </summary> /// <param name="x">The x tile coordinate.</param> /// <param name="y">The y tile coordinate.</param> public Component Get(int x, int y) { FiniteComponentGrid region = GetContainingRegion(x, y); return(region != null?region.Get(x - region.x *_regionSize, y - region.y *_regionSize) : null); }
public override void OnShowRegion(int regionX, int regionY) { int bx = regionX * Grid.REGION_SIZE; int by = regionY * Grid.REGION_SIZE; FiniteGrid region = grid.GetRegion(regionX, regionY); FiniteComponentGrid regionComponents = components.GetOrCreateRegion(regionX, regionY); for (int y = 0; y < Grid.REGION_SIZE; y++) { GridColliderPart currentWrapper = components.Get(bx - 1, y + by) as GridColliderPart; for (int x = 0; x < Grid.REGION_SIZE - 1; x++) { Tile tile = region.Get(x, y); if (tile != null) { TileInfo info = grid.atlas [tile.id]; if (currentWrapper != null && currentWrapper.Compatible(info) && !info.isVertical && !currentWrapper.isVertical) { currentWrapper.width++; } else { if (currentWrapper != null) { currentWrapper.ResetSizeAndPosition(grid); } if (info.shape != TileShape.EMPTY && !info.isVertical) { currentWrapper = GridColliderPart.CreateColliderPart(containerGO, grid, info, bx + x, by + y, 1, 1); } else { currentWrapper = null; } } regionComponents.Set(x, y, currentWrapper); } else { if (currentWrapper != null) { currentWrapper.ResetSizeAndPosition(grid); currentWrapper = null; } regionComponents.Set(x, y, null); } } if (currentWrapper != null) { currentWrapper.ResetSizeAndPosition(grid); } Tile edgeTile = region.Get(Grid.REGION_SIZE - 1, y); if (edgeTile != null) { OnSet(bx + Grid.REGION_SIZE - 1, by + y, edgeTile); } } for (int x = 0; x < Grid.REGION_SIZE; x++) { GridColliderPart currentWrapper = components.Get(bx + x, by - 1) as GridColliderPart; for (int y = 0; y < Grid.REGION_SIZE - 1; y++) { Tile tile = region.Get(x, y); if (tile != null) { TileInfo info = grid.atlas [tile.id]; if (currentWrapper != null && currentWrapper.Compatible(info) && info.isVertical && currentWrapper.isVertical) { currentWrapper.height++; regionComponents.Set(x, y, currentWrapper); } else { if (currentWrapper != null) { currentWrapper.ResetSizeAndPosition(grid); } if (info.shape != TileShape.EMPTY && info.isVertical) { currentWrapper = GridColliderPart.CreateColliderPart(containerGO, grid, info, bx + x, by + y, 1, 1); regionComponents.Set(x, y, currentWrapper); } else { currentWrapper = null; } } } else { if (currentWrapper != null) { currentWrapper.ResetSizeAndPosition(grid); currentWrapper = null; } } } if (currentWrapper != null) { currentWrapper.ResetSizeAndPosition(grid); } Tile edgeTile = region.Get(x, Grid.REGION_SIZE - 1); if (edgeTile != null && grid.atlas[edgeTile.id].isVertical) { OnSet(bx + x, by + Grid.REGION_SIZE - 1, edgeTile); } } }
public override void OnHideRegion(int X, int Y) { int bx = X * Grid.REGION_SIZE; int by = Y * Grid.REGION_SIZE; FiniteComponentGrid regionComponents = components.GetRegion(X, Y); if (regionComponents != null) { for (int i = 0; i < Grid.REGION_SIZE; i++) { for (int j = 0; j < Grid.REGION_SIZE; j++) { GridColliderPart wrapper = regionComponents.Get(i, j) as GridColliderPart; if (wrapper != null) { if (wrapper.bottomLeftX >= bx && wrapper.bottomLeftX + wrapper.width <= bx + Grid.REGION_SIZE && wrapper.bottomLeftY >= by && wrapper.bottomLeftY + wrapper.height <= by + Grid.REGION_SIZE) { if (Application.isPlaying) { Destroy(wrapper.gameObject); } else { DestroyImmediate(wrapper.gameObject); } } else if (wrapper.isVertical) { if (wrapper.bottomLeftY < by) { int topY = wrapper.bottomLeftY + wrapper.height; wrapper.SetSize(1, by - wrapper.bottomLeftY); wrapper.ResetSizeAndPosition(grid); if (topY > by + Grid.REGION_SIZE) { GridColliderPart topWrapper = GridColliderPart.CreateColliderPart( containerGO, grid, grid.atlas [wrapper.id], wrapper.bottomLeftX, by + Grid.REGION_SIZE, 1, topY - (by + Grid.REGION_SIZE) ); topWrapper.ResetSizeAndPosition(grid); for (int k = topWrapper.bottomLeftY; k < topWrapper.bottomLeftY + topWrapper.height; k++) { components.Set(topWrapper.bottomLeftX, k, topWrapper); } } } else if (wrapper.bottomLeftY + wrapper.height > by + Grid.REGION_SIZE) { wrapper.SetSize(1, wrapper.bottomLeftY + wrapper.height - (by + Grid.REGION_SIZE)); wrapper.bottomLeftY = by + Grid.REGION_SIZE; wrapper.ResetSizeAndPosition(grid); } } else if (!wrapper.isVertical) { if (wrapper.bottomLeftX < bx) { int rightX = wrapper.bottomLeftX + wrapper.width; wrapper.SetSize(bx - wrapper.bottomLeftX, 1); wrapper.ResetSizeAndPosition(grid); if (rightX > bx + Grid.REGION_SIZE) { GridColliderPart rightWrapper = GridColliderPart.CreateColliderPart( containerGO, grid, grid.atlas [wrapper.id], bx + Grid.REGION_SIZE, wrapper.bottomLeftY, rightX - (bx + Grid.REGION_SIZE), 1 ); rightWrapper.ResetSizeAndPosition(grid); for (int k = rightWrapper.bottomLeftX; k < rightWrapper.bottomLeftX + rightWrapper.width; k++) { components.Set(k, rightWrapper.bottomLeftY, rightWrapper); } } } else if (wrapper.bottomLeftX + wrapper.width > bx + Grid.REGION_SIZE) { wrapper.SetSize(wrapper.bottomLeftX + wrapper.width - (bx + Grid.REGION_SIZE), 1); wrapper.bottomLeftX = bx + Grid.REGION_SIZE; wrapper.ResetSizeAndPosition(grid); } } } } } components.ClearRegion(X, Y); } }