public bool HasPlayer(Player playerToFind) { return HasPlayer(playerToFind.ConnectionId); }
public void AddPlayer(Player player) { Player = player; }
public Team GetTeam(Player player) { if (player == null) return null; return GetTeam(player.ConnectionId); }
public void JoinTeam2(Player newPlayer) { Team2.Player = newPlayer; if (Team1.Player != null && Team1.Player.Id == newPlayer.Id) { Team1.Player = null; } }
public Team GetOtherTeam(Player player) { return GetOtherTeam(GetTeam(player)); }