private void StartGame() { removeOld(); milis = DateTimeOffset.Now.ToUnixTimeMilliseconds(); id++; bombs = new GridElement[15]; player = new GridElement(0, 0, r.Next(0, 10), 1); // Setting location of the bombs for (var i = 0; i < bombs.Length; i++) { bombs[i] = new GridElement(i + 1, r.Next(1, 10), r.Next(0, 10), 0); } drawBombs(); player.draw(MainGrid); // Draws the player car }
public bool checkCollision(GridElement e) { return(this.column == e.column && this.row == e.row); }