public GDWorldHUD(GDWorldMapScreen scrn) : base(scrn, Textures.HUDFontRegular) { AddElement(Settings = new SettingsButton()); AddElement(ScoreDisplay = new ScoreDisplay(false)); AddElement(new MultiplayerScoreDisplay(ScoreDisplay, false)); AddElement(TopLevelDisplay = new TopLevelDisplay()); AddElement(InfoDisplay = new InformationDisplay()); }
public GDWorldHUD(GDWorldMapScreen scrn) : base(scrn, Textures.HUDFontRegular) { AddElement(Settings = new SettingsButton()); ScoreDispMan = new ScoreDisplayManager(this, false); AddElement(TopLevelDisplay = new TopLevelDisplay()); AddElement(InfoDisplay = new InformationDisplay()); }