private static void CheckOnlyStateNameChanged <TData>(this ProcessScenario <TData> scenario, string stateName) where TData : class, IProcessState { Assert.Equal(stateName, scenario.State.CurrentStateName); EventsExtensions.CompareState(scenario.InitialState, scenario.State, Compare.Ignore(nameof(IProcessState.CurrentStateName))); }
private static ProcessScenario <TData> CheckProducedState <TData>(this ProcessScenario <TData> scenario, TData expectedState, CompareLogic logic = null) where TData : class, IProcessState { EventsExtensions.CompareState(expectedState, scenario.State, logic); return(scenario); }
public static ProcessScenario <TData> CheckStateName <TData>(this ProcessScenario <TData> scenario, string stateName) where TData : class, IProcessState { Assert.Equal(stateName, scenario.State.CurrentStateName); return(scenario); }
public static ProcessScenario <TData> CheckProducedCommands <TData>(this ProcessScenario <TData> scenario, CompareLogic logic = null) where TData : class, IProcessState { EventsExtensions.CompareCommands(scenario.ExpectedCommands, scenario.ProducedCommands, logic); return(scenario); }