コード例 #1
0
ファイル: ScreenManager.cs プロジェクト: vipavaday/RealiteV
 public ScreenManager()
 {
     Dimensions = new Vector2(1600, 850);
     currentScreen = new SplashScreen();
     xmlGameScreenManager = new XmlManager<GameScreen>();
     xmlGameScreenManager.Type = currentScreen.Type;
     currentScreen = xmlGameScreenManager.Load("Menu/Load/SplashScreen.xml");
 }
コード例 #2
0
ファイル: ScreenManager.cs プロジェクト: vipavaday/RealiteV
 void Transition(GameTime gameTime)
 {
     if (IsTransitioning)
     {
         Image.Update(gameTime);
         if (Image.Alpha == 1.0f)
         {
             currentScreen.UnloadContent();
             currentScreen = newScreen;
             xmlGameScreenManager.Type = currentScreen.Type;
             if (File.Exists(currentScreen.XmlPath))
             {
                 //XmlManager<ScreenManager> xml = new XmlManager<ScreenManager>();
                 currentScreen = xmlGameScreenManager.Load(currentScreen.XmlPath);
             }
             currentScreen.LoadContent();
         }
         else if (Image.Alpha == 0.0f)
         {
             Image.IsActive = false;
             IsTransitioning = false;
         }
     }
 }