public Building(BuildingType type, Kingdom kingdom) { this.Level = 1; Type = type; Kingdom = kingdom; HP = Level * 100; StartedAt = DateTime.UtcNow; FinishedAt = DateTime.UtcNow; }
public Ship(ShipType type, Kingdom kingdom) { Level = 1; Type = type; Kingdom = kingdom; if (type == ShipType.Cruiser) { Hp = 25; Attack = 2; Defence = 2; } else { Hp = 10; Attack = 1; Defence = 1; } }