コード例 #1
0
        protected override void Render(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);

            GraphicsDevice.Indices = _indices;
            GraphicsDevice.SetVertexBuffer(_vertices);

            _effect.Parameters["WorldViewProjection"].SetValue(Matrix.Identity);

            foreach (EffectPass pass in _effect.Passes)
            {
                pass.Apply();
                GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleStrip, 0, _indices.ElementCount, 0, 1);
            }
        }
コード例 #2
0
 protected override void Update(GameTime gameTime)
 {
 }