public static void MouseDown(MouseButtonEventArgs e) { if (TempEnt == null) { TempEnt = EntManager.Create<ent_editor_build>(); TempEnt.Spawn(); } TempEnt.AddPoint(Editor.MousePos); //TempEnt.Points.Add(MousePos); //Points.Add(MousePos); }
public static void KeyDown(KeyboardKeyEventArgs e) { if (e.Key == Key.Enter && TempEnt != null && TempEnt.Points.Count > 1) { TempEnt.Build(); TempEnt = null; } }