void Awake () { _levelManager = GameObject.FindObjectOfType<LevelManager>(); _interfaceManager = GameObject.FindObjectOfType<InterfaceManager>(); _gameManager = GameObject.FindObjectOfType<GameManager>(); }
void Awake () { _levelManager = GameObject.FindObjectOfType<LevelManager>(); _engine = GameObject.FindObjectOfType<Engine>(); _gameStatsManager = GameObject.FindObjectOfType<GameStatsManager>(); }
void Awake () { _levelManager = GameObject.FindObjectOfType<LevelManager>(); }