public void Played_cards_memory_should_work() { var briscola = new Card("Spade", 3); var state = GameStateBuilder.GetBuilder().Build(_sut, briscola); state.Dish.Add(new Card("Danari", 4)); state.Dish.Add(new Card("Bastoni", 1)); var me = state.Players.Single(x => x.Strategy == _sut); _sut.Watch(me, state); _sut.GetPlayedCards().Count().Should().Be.EqualTo(2); _sut.GetPlayedCards().ElementAt(0).Should().Be.EqualTo(new Card("Danari", 4)); _sut.GetPlayedCards().ElementAt(1).Should().Be.EqualTo(new Card("Bastoni", 1)); }
public void Se_sono_quarto_e_compagno_prende_carico() { var state = GameStateBuilder.GetBuilder().Build(_sut, new Card("Spade", 4), 4); state.Dish.Add(new Card("Bastoni", 3)); state.Dish.Add(new Card("Spade", 5)); state.Dish.Add(new Card("Danari", 7)); var me = state.Players.First(x => x.Strategy == _sut); me.Take(new Card("Spade", 6)); me.Take(new Card("Danari", 1)); me.Take(new Card("Bastoni", 8)); Card card = _sut.Choose(me, state); card.Should().Be.EqualTo(new Card("Danari", 1)); }
public void Se_piu_di_11_punti_prendo() { var state = GameStateBuilder.GetBuilder().Build(_sut, new Card("Spade", 4), 4); state.Dish.Add(new Card("Bastoni", 1)); state.Dish.Add(new Card("Bastoni", 8)); state.Dish.Add(new Card("Danari", 4)); var me = state.Players.First(x => x.Strategy == _sut); me.Take(new Card("Danari", 5)); me.Take(new Card("Spade", 5)); me.Take(new Card("Danari", 7)); Card card = _sut.Choose(me, state); card.Should().Be.EqualTo(new Card("Spade", 5)); }