protected override void BufferData(int refresh) { normalization_cube_map = TextureHelper.GenNormalizationCubeMap(size); bumpmap.Buffer(refresh); sprite.Buffer(refresh); vertexes.Buffer(refresh); coordinates.Buffer(refresh); }
protected override void BufferData(int refresh) { vertexes.Buffer(refresh); colors.Buffer(refresh); }
protected override void BufferData(int refresh) { vertexes.Buffer(refresh); coordinates.Buffer(refresh); texture.Buffer(refresh); }