public LightRenderable(LightSourceParameters light, Func<Vector2, Vector2> texTran) { this.light = light; this.Shape = new LightShape(new Vector3(0, 0, 0), 0.2f, new Vector3(1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, 1), texTran); this.Animatable = new LightAnima(light); }
public LightAnima(LightSourceParameters light) { this.light = light; }