public FlowEdge AddFlowEdge(Vertex from, Vertex to) { checkNullGraph(currentGraph); FlowEdge fe = new FlowEdge(from, to, 0, 1f); currentGraph.AddEdge(fe); return fe; }
public FlowEdge AddFlowEdge(Vertex from, Vertex to) { checkNullGraph(currentGraph); FlowEdge fe = new FlowEdge(from, to, 0, 1f); currentGraph.AddEdge(fe); return(fe); }
public void UpdateEdgeFlow(FlowEdge fe) { FlowEdge edge = FindEdge(fe); if (edge != null) { edge.CurrentFlow = edge.CurrentFlow + fe.CurrentFlow; } }
public FlowEdge FindEdge(FlowEdge fe) { foreach (FlowEdge flowEdge in edges) { if (flowEdge.Equals(fe)) { return(flowEdge); } } return(null); }
public FlowEdge FindEdge(FlowEdge fe) { foreach (FlowEdge flowEdge in edges) { if (flowEdge.Equals(fe)) { return flowEdge; } } return null; }
private void copyLinkedGraph(FlowNetwork to) { to.Clear(); for (int i = 0; i < this.GetVertices().Count; i++) { vertices[i].Tag = i; Vertex v = new Vertex(); v.Tag = i; to.AddVertex(v); } for (int i = 0; i < this.GetEdges().Count; i++) { Edge currentEdge = this.GetEdges()[i]; Vertex v1 = new Vertex(); v1.Label = currentEdge.GetFromVertex().Label; int cd = (int)currentEdge.GetFromVertex().Tag; if ((int)to.GetVertices()[cd].Tag == cd) { v1 = to.GetVertices()[cd]; } Vertex v2 = new Vertex(); v2.Label = currentEdge.GetToVertex().Label; int cd2 = (int)currentEdge.GetToVertex().Tag; if ((int)to.GetVertices()[cd2].Tag == cd2) { v2 = to.GetVertices()[cd2]; } FlowEdge fe = currentEdge as FlowEdge; Edge e = new FlowEdge(v1, v2, fe.CurrentFlow, fe.Capacity); to.AddEdge(e); } FlowNetwork fn = this as FlowNetwork; if (fn != null) { to.SetSource(fn.GetSource()); to.SetSink(fn.GetSink()); } }
public static float MaximumFlow(FlowNetwork fn, int source, int sink) { float maxFlow = 0f; int sourceIndex = source; int sinkIndex = sink; foreach (FlowEdge e in fn.GetEdges()) { e.CurrentFlow = 0f; } Graph g = CreateResidualNetwork(fn); List <Edge> augmentingPath = BreadthFirstSearch(g, sourceIndex, sinkIndex); while (augmentingPath != null) { float minFlow = float.MaxValue; //find min flow foreach (Edge e in augmentingPath) { if (e.Weight < minFlow) { minFlow = e.Weight; } } maxFlow += minFlow; foreach (Edge e in augmentingPath) { //Update residual graph Edge currentForwardResid = g.FindEdge(e); Edge currentBackwardResid = g.FindEdge(new Edge(e.GetToVertex(), e.GetFromVertex())); float newForwardWeight = currentForwardResid.Weight - minFlow; if (newForwardWeight <= 0f) { g.RemoveEdge(currentForwardResid); } else { currentForwardResid.Weight = newForwardWeight; } if (currentBackwardResid != null) { float newBackwardWeight = currentBackwardResid.Weight + minFlow; currentBackwardResid.Weight = newBackwardWeight; } else { currentBackwardResid = new Edge(e.GetToVertex(), e.GetFromVertex(), minFlow); g.AddEdge(currentBackwardResid); } //Update flow network FlowEdge fe = fn.FindEdge(new FlowEdge(e.GetFromVertex(), e.GetToVertex(), 0, 0)); fe.CurrentFlow = fe.CurrentFlow + minFlow; } augmentingPath = BreadthFirstSearch(g, sourceIndex, sinkIndex); //augmentingPath = null; } return(maxFlow); }