public NodeFactory() { builtin["Anchor"] = new AnchorNode(); builtin["Appearance"] = new AppearanceNode(); builtin["Background"] = new BackgroundNode(); builtin["Box"] = new BoxNode(); builtin["Color"] = new ColorNode(); builtin["Coordinate"] = new CoordinateNode(); builtin["CoordinateInterpolator"] = new CoordinateInterpolatorNode(); builtin["Cylinder"] = new CylinderNode(); builtin["DirectionalLight"] = new DirectionalLightNode(); builtin["Extrusion"] = new ExtrusionNode(); builtin["Group"] = new GroupNode(); builtin["IndexedFaceSet"] = new IndexedFaceSetNode(); builtin["Material"] = new MaterialNode(); builtin["NavigationInfo"] = new NavigationInfoNode(); builtin["OrientationInterpolator"] = new OrientationInterpolatorNode(); builtin["Normal"] = new NormalNode(); builtin["PixelTexture"] = new PixelTextureNode(); builtin["PointLight"] = new PointLightNode(); builtin["PositionInterpolator"] = new PositionInterpolatorNode(); builtin["ScalarInterpolator"] = new ScalarInterpolationNode(); builtin["Shape"] = new ShapeNode(); builtin["Sphere"] = new SphereNode(); builtin["TextureCoordinate"] = new TextureCoordinateNode(); builtin["TimeSensor"] = new TimeSensorNode(); builtin["Transform"] = new TransformNode(); builtin["Viewpoint"] = new ViewpointNode(); }
private void SetAppearance(Shape3D shape, AppearanceNode appearance) { shape.Material.DiffuseColor = ConvertColor(((MaterialNode)appearance.material.Node).diffuseColor) * 7; shape.Material.SpecularColor = ConvertColor(((MaterialNode)appearance.material.Node).specularColor); shape.Material.EmmisiveColor = ConvertColor(((MaterialNode)appearance.material.Node).emissiveColor); shape.Material.AmbientIntensity = ((MaterialNode)appearance.material.Node).ambientIntensity.Value; shape.Material.Shininess = ((MaterialNode)appearance.material.Node).shininess.Value; }