コード例 #1
0
 public void AddEdge(Edge edge)
 {
     AddEdge(edge.FirstVertex, edge.SecondVertex, edge.Weight);
 }
コード例 #2
0
ファイル: Network.cs プロジェクト: MatthewBald/Graph
 /// <summary>
 /// Removes a bi-directional edge from the network
 /// </summary>
 /// <param name="e"></param>
 /// <returns></returns>
 public bool RemoveEdgeUndirected(Edge e)
 {
     return(_edges.Remove(e) && _edges.Remove(e.Conjugate()));
 }
コード例 #3
0
ファイル: Network.cs プロジェクト: MatthewBald/Graph
 /// <summary>
 /// Searches the network for an edge with the same vertices as Edge e
 /// </summary>
 /// <param name="e"></param>
 /// <returns></returns>
 public Edge GetEdge(Edge e)
 {
     return(_edges.Find(x => x.Equals(e)));
 }
コード例 #4
0
ファイル: AdjacentGraph.cs プロジェクト: FieryBlackFox/first
        public override void AddEdges(Edge e1)
        {
            AdjacentGraph G = this;

            G += e1;
        }
コード例 #5
0
ファイル: Network.cs プロジェクト: MatthewBald/Graph
 /// <summary>
 /// Removes a directed edge from the network
 /// </summary>
 /// <param name="e"></param>
 /// <returns></returns>
 public bool RemoveEdge(Edge e)
 {
     return(_edges.Remove(e));
 }
コード例 #6
0
ファイル: Node.cs プロジェクト: punster94/AI-for-Game-Design
        /// <summary>
        /// Adds an edge to this node.
        /// </summary>
        /// <param name="e">The edge to add.</param>
        private void addEdge(Edge e)
        {

            if (e.getNode().TerrainType == SquareType.Unwalkable ||
                            TerrainType == SquareType.Unwalkable)
                return;

            if (edgeList.Count == maxEdges)
            {
                string errmsg = "tried to add more than " + maxEdges + " edges! " + ToString() + e.getNode().ToString() + "\n";
                foreach (Edge edge in edgeList)
                    errmsg += edge.getNode().ToString();
                throw new System.Exception(errmsg);
            }

#if DEBUG_NODE_EDGES
            lineDraw.SetPosition(edgeList.Count * 2 + 1, e.getPos());
            lineDraw.SetPosition(edgeList.Count * 2 + 2, pos);
#endif
            // Do not move this. lineDraw will out of bounds otherwise.
            edgeList.Add(e);
        }
コード例 #7
0
 public static void Disconnect(Edge edge)
 {
     edge.From.edges.Remove(edge);
     edge.To.edges.Remove(edge);
 }
コード例 #8
0
 public void Delete(Edge edge)
 {
     Node.Disconnect(edge);
 }
コード例 #9
0
ファイル: Initializing.cs プロジェクト: OlegLysovych/graph
        public static Graph CreateGraph(string path)
        {
            Graph       graph = new Graph();
            List <Edge> edges = new List <Edge>();
            List <Node> nodes = new List <Node>();

            string input = File.ReadAllText(path);

            if (input.Any(x => x.Equals('r')))
            {
                input = input.Replace("\r", "");
            }

            int arrDimension = Int32.Parse(input.Split("\n").ElementAt(0));

            graph.VerticesCount = arrDimension;

            input = input.Substring(2);
            int i = 0, j = 0;

            foreach (var row in input.Split('\n'))
            {
                j = 0;
                foreach (var col in row.Trim().Split(' '))
                {
                    var value = int.Parse(col.Trim());

                    if (value != 0)
                    {
                        if (!edges.Exists(x => x.Source == j && x.Destination == i))
                        {
                            var edge = new Edge
                            {
                                Source      = i,
                                Destination = j,
                                Weight      = int.Parse(col.Trim())
                            };

                            edges.Add(edge);

                            if (nodes.Exists(x => x.Id == i))
                            {
                                nodes.First(x => x.Id == i).Rank++;
                            }
                            else
                            {
                                nodes.Add(new Node {
                                    Id = i, Rank = 1
                                });
                            }

                            if (nodes.Exists(x => x.Id == j))
                            {
                                nodes.First(x => x.Id == j).Rank++;
                            }
                            else
                            {
                                nodes.Add(new Node {
                                    Id = j, Rank = 1
                                });
                            }
                        }
                    }
                    j++;
                }
                i++;
            }

            graph.EdgesCount = edges.Count;
            graph.Edges      = edges.ToArray();
            graph.Nodes      = nodes.ToArray();

            return(graph);
        }
コード例 #10
0
ファイル: Initializing.cs プロジェクト: OlegLysovych/graph
        public static Graph CreateGraph(int[,] matrix)
        {
            Graph       graph = new Graph();
            List <Edge> edges = new List <Edge>();
            List <Node> nodes = new List <Node>();

            graph.VerticesCount = matrix.GetLength(0);

            int i = 0, j = 0;

            for (int row = 0; row < matrix.GetLength(0); row++)
            {
                j = 0;
                for (int col = 0; col < matrix.GetLength(1); col++)
                {
                    var value = matrix[row, col];

                    if (value != 0)
                    {
                        if (!edges.Exists(x => x.Source == j && x.Destination == i))
                        {
                            var edge = new Edge
                            {
                                Source      = i,
                                Destination = j,
                                Weight      = value
                            };

                            edges.Add(edge);

                            if (nodes.Exists(x => x.Id == i))
                            {
                                nodes.First(x => x.Id == i).Rank++;
                            }
                            else
                            {
                                nodes.Add(new Node {
                                    Id = i, Rank = 1
                                });
                            }

                            if (nodes.Exists(x => x.Id == j))
                            {
                                nodes.First(x => x.Id == j).Rank++;
                            }
                            else
                            {
                                nodes.Add(new Node {
                                    Id = j, Rank = 1
                                });
                            }
                        }
                    }
                    j++;
                }
                i++;
            }

            graph.EdgesCount = edges.Count;
            graph.Edges      = edges.ToArray();
            graph.Nodes      = nodes.ToArray();

            return(graph);
        }