public void Destroy(bool check_players = false) { if (check_players) { foreach (NetHandle handle in ColShape.getAllEntities()) { if (API.shared.getEntityType(handle) != EntityType.Player) { continue; } Client player = API.shared.getPlayerFromHandle(handle); if (player == null) { continue; } player.triggerEvent("SetSafeNearby", false); player.triggerEvent("SetDialInfo", 0.0, false); player.resetData("temp_SafeID"); } } DestroyLoot(); Object.delete(); DoorObject.delete(); Label.delete(); API.shared.deleteColShape(ColShape); if (Timer != null) { API.shared.stopTimer(Timer); } }
public void ArmedBody_WeaponChange(Client player, WeaponHash old_weapon) { if (WeaponData.ContainsKey(old_weapon)) { CreateWeaponProp(player, old_weapon); } WeaponHash current_weapon = player.currentWeapon; if (WeaponData.ContainsKey(current_weapon)) { int type = (int)WeaponData[current_weapon].Type; if (player.hasData(WeaponKeys[type])) { GrandTheftMultiplayer.Server.Elements.Object obj = player.getData(WeaponKeys[type]); if (obj.model == API.getHashKey(WeaponData[current_weapon].Model)) { obj.delete(); player.resetData(WeaponKeys[type]); } } } }
public void RemoveWeaponProp(Client player, WeaponAttachmentType type) { int type_int = (int)type; if (!player.hasData(WeaponKeys[type_int])) { return; } GrandTheftMultiplayer.Server.Elements.Object obj = player.getData(WeaponKeys[type_int]); obj.delete(); player.resetData(WeaponKeys[type_int]); }
public void RemoveWeaponProps(Client player) { foreach (string key in WeaponKeys) { if (!player.hasData(key)) { continue; } GrandTheftMultiplayer.Server.Elements.Object obj = player.getData(key); obj.delete(); player.resetData(key); } }
public void RemovePlayerWeapon(Client player, WeaponHash weapon) { if (WeaponData.ContainsKey(weapon)) { string key = WeaponKeys[(int)WeaponData[weapon].Type]; if (player.hasData(key)) { GrandTheftMultiplayer.Server.Elements.Object obj = player.getData(key); if (obj.model == API.getHashKey(WeaponData[weapon].Model)) { obj.delete(); player.resetData(key); } } } player.removeWeapon(weapon); }
public void Delete() { _itemObject.delete(); _itemLabel.delete(); }
public void Destroy() { Object.delete(); Label.delete(); }