public void CreateMirroredDecal(float timeInSeconds = -1f) { Vector3 dir; float rotAngle = 0f; switch (MirrorFlip) { case GraffitiMethods.MirrorFlip.Mirror: rotAngle = RotationAngle - ((RotationAngle - 180f) * 2f); break; case GraffitiMethods.MirrorFlip.Mirror2: rotAngle = (RotationAngle - ((RotationAngle - 180f) * 2f)) - 180f; break; case GraffitiMethods.MirrorFlip.Flip: rotAngle = RotationAngle - 180f; break; case GraffitiMethods.MirrorFlip.Flip2: rotAngle = RotationAngle; break; } Vector3 pos = GetMirroredPos(out dir); MirroredHandle = DecalHelper.AddDecalTexture(TaggedVehicle.GetOffsetInWorldCoords(pos), dir, rotAngle, GraffitiOG.TextureDictionary, GraffitiOG.TextureName, GraffitiMethods.UsableDecalTypes[GraffitiOG.DecalTypeIndex].DecalTypeID, DisplayWidth, DisplayHeight, RGB_Red, RGB_Green, RGB_Blue, RGB_Alpha, timeInSeconds, true, TaggedVehicle); }
public override void CreateDecal(float timeInSeconds = -1f) { if (GraffitiOG.LoadedCount > 0 || GraffitiMethods.AvailableDecalTypeExists()) { if (GraffitiOG.LoadedCount < 1) { GraffitiOG.LoadedCount = 0; // Just in case it some how goes negative.. GraffitiOG.DecalTypeIndex = GraffitiMethods.NextAvailableDecalType(); } if (!DecalTypeIndexIsValid()) { return; } GraffitiMethods.UsableDecalTypes[GraffitiOG.DecalTypeIndex].Available = false; Handle = DecalHelper.AddDecalTexture(Location, Direction, RotationAngle, GraffitiOG.TextureDictionary, GraffitiOG.TextureName, GraffitiMethods.UsableDecalTypes[GraffitiOG.DecalTypeIndex].DecalTypeID, DisplayWidth, DisplayHeight, 255f, 255f, 255f, 255f, timeInSeconds); if (Exists() && !isCounted) { GraffitiOG.LoadedCount++; isCounted = true; } } else { UI.ShowSubtitle("There are too many decals in this area!\nSome will not display.", 1); } }
public override void CreateDecal(float timeInSeconds = -1f) { if (GraffitiOG.LoadedCount > 0 || GraffitiMethods.AvailableDecalTypeExists()) { if (GraffitiOG.LoadedCount < 1) { GraffitiOG.LoadedCount = 0; // Just in case it some how goes negative.. GraffitiOG.DecalTypeIndex = GraffitiMethods.NextAvailableDecalType(); } if (!DecalTypeIndexIsValid()) { return; } GraffitiMethods.UsableDecalTypes[GraffitiOG.DecalTypeIndex].Available = false; Handle = DecalHelper.AddDecalTexture(TaggedVehicle.GetOffsetInWorldCoords(Location), Direction, RotationAngle, GraffitiOG.TextureDictionary, GraffitiOG.TextureName, GraffitiMethods.UsableDecalTypes[GraffitiOG.DecalTypeIndex].DecalTypeID, DisplayWidth, DisplayHeight, RGB_Red, RGB_Green, RGB_Blue, RGB_Alpha, timeInSeconds, true, TaggedVehicle); if (MirrorFlip != GraffitiMethods.MirrorFlip.None) { CreateMirroredDecal(timeInSeconds); } if (Exists() && !isCounted) { GraffitiOG.LoadedCount++; isCounted = true; } } else { UI.ShowSubtitle("There are too many decals in this area!\nSome will not display.", 1); } }
public static bool DisplayTemporaryGraffiti() { if (UsableDecalTypes.Any(d => d.Available)) //((LastHitDecalTypeIndex != -1 && UsableDecalTypes[LastHitDecalTypeIndex].Available) || NextAvailableDecalType(out LastHitDecalTypeIndex)) { RaycastResult ray = World.Raycast(GameplayCamera.Position, GameplayCamera.Position + GameplayCamera.Direction * 2000, IntersectOptions.Map | IntersectOptions.Mission_Entities | IntersectOptions.Objects, Game.Player.Character); //int handle = TextureClasses.AddDecalTexture(ray.HitCoords, -ray.SurfaceNormal, new Vector3(unkX, unkY, unkZ).Normalized, "graffiti", "black_angel_wings", TextureClasses.DecalTypes.solidPool_oil, 3.84f, 3.555f, 255f, 255f, 255f, 255f, 0.5f); //Vector2 temp = MathHelper.PointOnCircle(1f, RotationAngle, new Vector2(0f, 0f)); //Vector3 unkVec3 = Quaternion.FromToRotation(-ray.SurfaceNormal, -ray.SurfaceNormal) * new Vector3(temp.Y, temp.X, 0f); //Vector3 unkVec3 = Quaternion.RotationAxis(-ray.SurfaceNormal, MathUtil.DegreesToRadians(RotationAngle)) * new Vector3(1f, 1f, 1f); Vector2 grafSize = ResizedWidthHeightBasedOnNewWidth(LastSelectedGraffiti.TextureWidth, LastSelectedGraffiti.TextureHeight, 2f, WidthHeightSizeCoeff); LastHitLocation = ray.HitCoords; LastHitDirection = -ray.SurfaceNormal; LastHitRotationAngle = RotationAngle; LastHitGrafSize = grafSize; if (ray.DitHitEntity && GTAVFunctions.GTAFunction.EntityIsAVehicle(ray.HitEntity)) { LastHitVehicle = (Vehicle)ray.HitEntity; } else { LastHitVehicle = null; } int handle = DecalHelper.AddDecalTexture(ray.HitCoords, -ray.SurfaceNormal, RotationAngle, LastSelectedGraffiti.TextureDictionary, LastSelectedGraffiti.TextureName, 9007, grafSize.X, grafSize.Y, 255f, 255f, 255f, 255f, 0.5f, true, LastHitVehicle); /*UI.ShowSubtitle( * "Angle: " + RotationAngle + "~n~SurfaceNormal: " + -ray.SurfaceNormal + , 1);*/ return(true); } else { UI.ShowSubtitle("Too many decals nearby!\nYou cannot place anymore here.", 1); return(false); } }