public override void Damage(int damage, CaptainEnemy captain, EnemyController enemy) { if (enemyInfo.hp <= 0) { return; } enemyInfo.hp -= damage; if (enemyInfo.hp <= 0) { captain.RemoveAbeSan(enemy); enemyInfo.hp = 0; } if (enemyInfo.pushForce_y > 0) { enemyInfo.animator.Play("Down"); } else { AnimatorStateInfo nowState = enemyInfo.animator.GetCurrentAnimatorStateInfo(0); if (nowState.IsName("Damage")) { enemyInfo.animator.Play("Damage_2"); } else { enemyInfo.animator.Play("Damage"); } } }
public virtual void Damage(int damage, CaptainEnemy captain, EnemyController enemy) { //if (HP <= 0) return; enemyInfo.hp -= damage; if (enemyInfo.hp <= 0) { if (captain != null) { captain.RemoveAbeSan(enemy); } enemyInfo.hp = 0; } if (enemyInfo.pushForce_y > 0) { enemyInfo.animator.Play("Down"); } else { AnimatorStateInfo nowState = enemyInfo.animator.GetCurrentAnimatorStateInfo(0); if (nowState.IsName("Damage")) { enemyInfo.animator.Play("Damage_2"); } else { enemyInfo.animator.Play("Damage"); } } nextState = new AnomalyState(enemyInfo); //nextState.Push (pushForce_z, pushForce_y, pushDirection); }