private List <RemodelItemList> MakeUpgradeList(IEnumerable <XElement> List) { var tempList = List; List <RemodelItemList> ItemList = new List <RemodelItemList>(); foreach (var item in tempList) { //초기화 RemodelItemList ItemContent = new RemodelItemList { ItemName = item.Element("SlotItemName").Value }; //우선 장비명을 번역 ItemContent.ItemName = KanColleClient.Current.Translations.GetTranslation(ItemContent.ItemName, TranslationType.Equipment, false); //슬롯 아이템 Master목록에서 해당되는 아이콘을 찾아 삽입 foreach (var slotitem in KanColleClient.Current.Master.SlotItems) { if (slotitem.Value.Name == ItemContent.ItemName) { ItemContent.IconType = slotitem.Value.IconType; } } ItemContent.Ships = new List <ShipInfo>(TrimShipList(MakeShipList(item, true))); if (ItemContent.Ships.Count > 0) { ItemList.Add(ItemContent); } } return(ItemList); }
private List <RemodelItemList> MakeUseItemList(IEnumerable <XElement> List) { var tempList = List; List <RemodelItemList> ItemList = new List <RemodelItemList>(); foreach (var item in tempList) { //초기화 RemodelItemList ItemContent = new RemodelItemList { ItemName = item.Element("SlotItemName").Value }; //우선 장비명을 번역 ItemContent.ItemName = KanColleClient.Current.Translations.GetTranslation(ItemContent.ItemName, TranslationType.Equipment, false); //슬롯 아이템 Master목록에서 해당되는 아이콘을 찾아 삽입 foreach (var slotitem in KanColleClient.Current.Master.SlotItems) { if (slotitem.Value.Name == ItemContent.ItemName) { ItemContent.IconType = slotitem.Value.IconType; } } // 개수시 필요한 나사 개수 목록을 작성 StringBuilder screwCombine = new StringBuilder(); if (item.Element("StartScrew") != null) { screwCombine.Append(item.Element("StartScrew").Value); } if (item.Element("MidScrew") != null) { screwCombine.Append("/"); screwCombine.Append(item.Element("MidScrew").Value); } if (item.Element("LastScrew") != null) { screwCombine.Append("/"); screwCombine.Append(item.Element("LastScrew").Value); } if (screwCombine.Length > 0) { ItemContent.UseScrew = screwCombine.ToString(); } ItemList.Add(ItemContent); } return(ItemList); }
private List <RemodelItemList> MakeDefaultList(IEnumerable <XElement> List, int Position = -1) { //var PosElement = "Position"; List <RemodelItemList> ItemList = new List <RemodelItemList>(); //리스트를 Position에 따라 필터링 //var tempList = List.Where(f => f.Element(PosElement).Value.Equals(Position.ToString())).ToList(); var tempList = List; //XML리스트를 List<RemodelItemList>의 형태로 재작성 foreach (var item in tempList) { //초기화 RemodelItemList ItemContent = new RemodelItemList { ItemName = item.Element("SlotItemName").Value }; //우선 장비명을 번역 ItemContent.ItemName = KanColleClient.Current.Translations.GetTranslation(ItemContent.ItemName, TranslationType.Equipment, false); //슬롯 아이템 Master목록에서 해당되는 아이콘을 찾아 삽입 foreach (var slotitem in KanColleClient.Current.Master.SlotItems) { if (slotitem.Value.Name == ItemContent.ItemName) { ItemContent.IconType = slotitem.Value.IconType; } } if (item.Element("ToolTip") != null) { ItemContent.ToolTipString = item.Element("ToolTip").Value; } else { ItemContent.ToolTipString = "특이사항 없음"; } ItemContent.Ships = new List <ShipInfo>(MakeShipList(item)); ItemList.Add(ItemContent); } return(ItemList); }