コード例 #1
0
ファイル: Gra.cs プロジェクト: Marcin499/Spiders-Hunter
 public Gra(int a, int b)
 {
     zmiennaCzasu  = a;
     zmiennaCzasu2 = b;
     InitializeComponent();
     System.Media.SoundPlayer player = new System.Media.SoundPlayer();
     player.SoundLocation = "";
     player.Play();
     spider = new Pajak()
     {
         Left = 10, Top = 200
     };
     podmenu = new PodMenu()
     {
         Left = 900, Top = 0
     };
     tablica = new Tablica()
     {
         Left = 10, Top = 10
     };
     boom = new Boom();
 }
コード例 #2
0
ファイル: Gra.cs プロジェクト: Marcin499/Spiders-Hunter
        private void GraMouseClick(object sender, MouseEventArgs e)
        {
            System.Media.SoundPlayer slap = new System.Media.SoundPlayer();
            slap.SoundLocation = "Slap.wav";
            slap.Play();

            if (e.X > 923 && e.X < 1182 && e.Y > 93 && e.Y < 140)
            {
                uruchomiono = true;
                timer1.Start();
                slap.Stop();
                stopWatch.Start();
            }
            else if (e.X > 923 && e.X < 1182 && e.Y > 140 && e.Y < 194)
            {
                timer1.Stop();
                slap.Stop();
                stopWatch.Stop();
            }
            else if (e.X > 923 && e.X < 1182 && e.Y > 194 && e.Y < 249)
            {
                spider = new Pajak()
                {
                    Left = 10, Top = 200
                };
                timer1.Stop();
                uderzeniaCelne     = 0;
                uderzeniaChybione  = 0;
                wszystkieUderzenia = 0;
                slap.Stop();
            }
            else
            {
                if (spider.hit(e.X, e.Y))
                {
                    _boom     = true;
                    boom.Left = spider.Left - Resources.boom2.Width / 3;
                    boom.Top  = spider.Top - Resources.boom2.Height / 3;
                    System.Media.SoundPlayer bitch = new System.Media.SoundPlayer();
                    slap.Stop();
                    bitch.SoundLocation = "Got ya bitch.wav";
                    bitch.Play();
                    uderzeniaCelne++;
                }
                uderzeniaChybione++;
                wszystkieUderzenia = uderzeniaChybione + uderzeniaCelne;
                poziomStrachu      = uderzeniaChybione * 5;
                liczbapPunktow     = uderzeniaCelne * 100 - uderzeniaChybione * 2;
                label3.Text        = wynik;
                wynik = liczbapPunktow.ToString();

                if (poziomStrachu >= 100)
                {
                    pictureBox1.Visible = true;
                    timer1.Stop();
                    label1.BackColor = Color.Transparent;
                    label1.Visible   = true;
                    button1.Visible  = true;
                    System.Media.SoundPlayer krzyk = new System.Media.SoundPlayer();
                    krzyk.SoundLocation = "Krzyk.wav";
                    krzyk.Play();
                    stopWatch.Stop();
                    button3.Visible = true;
                }

                if (uderzeniaCelne == 5)
                {
                    pictureBox2.Visible = true;
                    label2.Visible      = true;
                    label2.BackColor    = Color.Transparent;
                    button1.Visible     = true;
                    System.Media.SoundPlayer aplauz = new System.Media.SoundPlayer();
                    aplauz.SoundLocation = "Aplauz.wav";
                    aplauz.Play();
                    stopWatch.Stop();
                    timer1.Stop();
                    button3.Visible = true;
                }
            }
        }