public void ZapiszGrę(Bohater bohater) { string zapytanie = "INSERT INTO Bohater (Imie, MaxZycie, PosiadaneZycie, Obrazenia, Lvl, Doswiadczenie, Sakwa) " + $"VALUES('{bohater.Imie}', {bohater.MaksymalneŻycie}, {bohater.PosiadaneZycie}, {bohater.Obrazenia}, {bohater.Level}, {bohater.PunktyDoswiadczenia}, {bohater.Sakwa})"; ModyfikacjaDanych(zapytanie); }
public bool CheckCompletion(Bohater gracz) // sprawdza czy quest został wykonany, jesli w ekwipunku jest odpowiednia ilosc wymaganego przedmiotu, zabiera je i ustawia quest na skonczony { if (getStatus() == QuestStatus.Complited) { return(true); } int iloscWEkwipunku = 0; foreach (Przedmiot przedmiot in gracz.Ekwipunek) { if (przedmiot.getId() == QuestItemId) { iloscWEkwipunku += przedmiot.getIlosc(); } } if (iloscWEkwipunku >= wymaganaIlosc) { for (int i = 0; i < wymaganaIlosc; i++) // usuniecie przedmiotu(przedmiotów) questowych z ekwipunku gracza. UsunPrzedmiot powinien zapewnic poprawne usuniecie i w przypadku stackowalnych i niestackowalnych przedmiotow { gracz.UsunPrzedmiot(QuestItemId); } setStatus(QuestStatus.Complited); // nadanie nagrody tutaj? return(true); } else { return(false); } }
public void UpdateEquipment(Bohater Player) { postac = Player; PlayerPB.Image = postac.getBattleImage(); setTextColor(); listBox1.Items.Clear(); int i = 0; foreach (Przedmiot item in Player.Ekwipunek) { listBox1.Items.Add(Player.Ekwipunek.ElementAt(i).getNazwa().ToString() + " - " + Player.Ekwipunek.ElementAt(i).getIlosc().ToString()); i++; } bohaterHP.Text = Player.GetHP().ToString(); bohaterMP.Text = Player.GetMP().ToString(); bohaterHPMax.Text = Player.GetMaxHP().ToString(); bohaterMPMax.Text = Player.GetMaxMP().ToString(); bohaterLevel.Text = Player.GetLevel().ToString(); bohaterPunktyD.Text = Player.GetSkillpoints().ToString(); bohaterZloto.Text = Player.GetGold().ToString(); bohaterInteligencja.Text = Player.GetIntelligence().ToString(); bohaterZrecznosc.Text = Player.GetDexterity().ToString(); bohaterSila.Text = Player.GetStrength().ToString(); bohaterExp.Maximum = Player.GetEXPtoLevel(); bohaterExp.Value = Player.GetEXP(); uzycie.Enabled = false; uzycie.Visible = false; zdjecie.Enabled = false; zdjecie.Visible = false; if (postac.getZalozonaZbroja() != null) { imageList1.Images.Add(postac.getZalozonaZbroja().getArmorImage()); ListViewItem listViewItem = new ListViewItem(); listViewItem.ImageIndex = 0; EquippedArmor.Items.Add(listViewItem); } if (postac.getZalozonaBron() != null) { imageList2.Images.Add(postac.getZalozonaBron().getWeaponImage()); ListViewItem listViewItem = new ListViewItem(); listViewItem.ImageIndex = 0; EquippedWeapon.Items.Add(listViewItem); } }
static void StworzPostac() { Console.Clear(); Console.Write("Podaj imie postaci: "); string imie = Console.ReadLine(); _bohater = new Bohater(imie); }
public void UpdateEquipment(Bohater Player) { postac = Player; listBox1.Items.Clear(); int i = 0; foreach (Przedmiot item in Player.Ekwipunek) { listBox1.Items.Add(Player.Ekwipunek.ElementAt(i).getNazwa().ToString() + " - " + Player.Ekwipunek.ElementAt(i).getIlosc().ToString()); i++; } bohaterZloto.Text = postac.GetGold().ToString(); }
public void StartCombat(Bohater player, Przeciwnik enemy, int mapX, int mapY) { if (Player == null) { Player = player; } if (Enemy == null) { Enemy = enemy; } inCombat = true; playerTurn = true; PlayerPB.Image = player.getBattleImage(); EnemyPB.Image = enemy.getBattleImage(); Image img; if (mapX < 0 && mapY >= 0) { mapX *= -1; img = new Bitmap((Image)Gra.Properties.Resources.ResourceManager.GetObject("world_" + mapX + "" + mapY), Width, Height); } else if (mapX >= 0 && mapY < 0) { mapY *= -1; img = new Bitmap((Image)Gra.Properties.Resources.ResourceManager.GetObject("world" + mapX + "_" + mapY), Width, Height); } else if (mapX < 0 && mapY < 0) { mapX *= -1; mapY *= -1; img = new Bitmap((Image)Gra.Properties.Resources.ResourceManager.GetObject("world_" + mapX + "_" + mapY), Width, Height); } else { img = new Bitmap((Image)Gra.Properties.Resources.ResourceManager.GetObject("world" + mapX + "" + mapY), Width, Height); } BackgroundPB.SizeMode = PictureBoxSizeMode.Zoom; BackgroundPB.Image = img; UpdateStats(); }
public IEnumerable <Bohater> ListaZapisanychGier() { string zapytanie = "SELECT NrZapisu, Imie, MaxZycie, PosiadaneZycie, Obrazenia, Lvl, Doswiadczenie, Sakwa FROM Bohater"; DataRowCollection wiersze = PobierzDane(zapytanie); foreach (DataRow wiersz in wiersze) { string imie = wiersz["Imie"].ToString(); Bohater bohater = new Bohater(imie); bohater.MaksymalneŻycie = (int)wiersz["MaxZycie"]; bohater.PosiadaneZycie = (int)wiersz["PosiadaneZycie"]; bohater.Obrazenia = (int)wiersz["Obrazenia"]; bohater.Level = (int)wiersz["Lvl"]; bohater.PunktyDoswiadczenia = (int)wiersz["Doswiadczenie"]; bohater.Sakwa = (int)wiersz["Sakwa"]; bohater.NrZapisu = (int)wiersz["NrZapisu"]; yield return(bohater); } }
public void UpdateQuestsList(Bohater Player) { postac = Player; listBox1.Items.Clear(); quests.Clear(); int i = 0; foreach (Quest quest in Player.quests) { if ((quest.getIsActive() == true && (quest.getStatus() == QuestStatus.Active || quest.getStatus() == QuestStatus.Success) || quest.getStatus() == QuestStatus.Complited)) { quests.Add(quest); listBox1.Items.Add(Player.quests.ElementAt(i).getName().ToString() + "\t\t\t\t" + Player.quests.ElementAt(i).getStatus().ToString()); } i++; } }
static void WczytajGre() { Console.Clear(); Dane dane = new Dane(); List <Bohater> gry = dane.ListaZapisanychGier().ToList(); foreach (Bohater bohater in gry) { Console.WriteLine($"{bohater.NrZapisu}. {bohater.Imie}"); } string opcja = Console.ReadLine(); _bohater = gry.FirstOrDefault(g => g.NrZapisu == int.Parse(opcja)); //foreach(Bohater g in gry) //{ // if(g.NrZapisu == int.Parse(opcja)) // { // _bohater = g; // break; // } //} }
public void UpdateDialog(Bohater Player, PrzyjaznyNPC Npc) { postac = Player; npc = Npc; PlayerPB.Image = postac.getDialogImage(); NPCPB.Image = npc.getDialogImage(); PlayerName.Text = "Godric"; NPCName.Text = npc.getNazwa(); if (npc.getActiveQuestID() > 0) { for (i = 0; ; i++) { if (npc.Questy.ElementAt(i).getIsActive()) { break; } } if (npc.Questy.ElementAt(i).getDialogOccured() == false) { Reader = new StreamReader(@"Dialogs\Quest" + npc.getActiveQuestID() + npc.Questy.ElementAt(i).getStatus().ToString() + ".txt"); if (!Reader.EndOfStream) { line = Reader.ReadLine(); if (line == npc.getId().ToString()) { line = Reader.ReadLine(); if (line != "PLAYER" && line != "NPC" && line != "NEWQUEST" && line != "UPDATEQUEST" && line != "UPDATEFAKE" && line != "STARTNEWDIALOG") { Player.ChangeQuestDescription(npc.getActiveQuestID(), line); } while (line != "PLAYER" && line != "NPC") { line = Reader.ReadLine(); } if (line == "PLAYER") { textBox1.Text = "Godric" + Environment.NewLine; PlayerIsTalking = true; } else if (line == "NPC") { textBox1.Text = npc.getNazwa() + Environment.NewLine; PlayerIsTalking = false; } line = Reader.ReadLine(); while (line != "PLAYER" && line != "NPC") { if (!Reader.EndOfStream) { if (line == "\n") { textBox1.Text += Environment.NewLine; } else if (line == "NEWQUEST") { bool found = false; foreach (Quest quest in Player.quests) { if (quest.getId() == npc.Questy.ElementAt(i).getId() && quest.getIsActive() == true && quest.getStatus() != QuestStatus.Complited) { found = true; } } if (!found) { for (i = 0; i < npc.Questy.Count; i++) { if (npc.Questy.ElementAt(i).getIsActive()) { break; } } Player.AddQuest(npc.Questy.ElementAt(i).getId()); Player.ChangeQuestIsActive(npc.Questy.ElementAt(i).getId(), true); Player.ChangeQuestStatus(npc.Questy.ElementAt(i).getId(), QuestStatus.Active); questNotification = new QuestNotification(); questNotification.Size = new Size(DesktopBounds.Width / 5, DesktopBounds.Height * 3 / 7); questNotification.DesktopLocation = new Point(DesktopBounds.Width * 2 / 5, DesktopBounds.Height / 16); questNotification.Show(); questNotification.Owner = Owner; this.Focus(); this.Activate(); } } else if (line == "UPDATEQUEST") { bool found = false; foreach (Quest quest in Player.quests) { if (quest.getId() == npc.Questy.ElementAt(i).getId()) { found = true; } } if (found) { Player.UpdateQuestStatus(npc.Questy.ElementAt(i).getId()); //npc.UpdateQuestStatus(npc.Questy.ElementAt(i).getId()); questNotification = new QuestNotification(); questNotification.Size = new Size(DesktopBounds.Width / 5, DesktopBounds.Height * 3 / 7); questNotification.DesktopLocation = new Point(DesktopBounds.Width * 2 / 5, DesktopBounds.Height / 16); questNotification.Show(); questNotification.Owner = Owner; this.Focus(); this.Activate(); } } else if (line == "UPDATEFAKE") { questNotification = new QuestNotification(); questNotification.Size = new Size(DesktopBounds.Width / 5, DesktopBounds.Height * 3 / 7); questNotification.DesktopLocation = new Point(DesktopBounds.Width * 2 / 5, DesktopBounds.Height / 16); questNotification.Show(); questNotification.Owner = Owner; this.Focus(); this.Activate(); } else if (line == "STARTNEWDIALOG") { Dialog dialog = new Dialog(); dialog.Size = new Size(this.Width, this.Height); dialog.DesktopLocation = new Point(0, this.Location.Y); dialog.UpdateDialog(Player, npc); dialog.Show(); dialog.Focus(); this.Close(); } else { textBox1.Text = textBox1.Text + line; } line = Reader.ReadLine(); } else { //npc.Questy.ElementAt(i).setDialogOccured(true); if (line == "NEWQUEST") { bool found = false; foreach (Quest quest in Player.quests) { if (quest.getId() == npc.Questy.ElementAt(i).getId() && quest.getIsActive() == true && quest.getStatus() != QuestStatus.Complited) { found = true; } } if (!found) { for (i = 0; i < npc.Questy.Count; i++) { if (npc.Questy.ElementAt(i).getIsActive()) { break; } } Player.AddQuest(npc.Questy.ElementAt(i).getId()); Player.ChangeQuestIsActive(npc.Questy.ElementAt(i).getId(), true); Player.ChangeQuestStatus(npc.Questy.ElementAt(i).getId(), QuestStatus.Active); questNotification = new QuestNotification(); questNotification.Size = new Size(DesktopBounds.Width / 5, DesktopBounds.Height * 3 / 7); questNotification.DesktopLocation = new Point(DesktopBounds.Width * 2 / 5, DesktopBounds.Height / 16); questNotification.Show(); questNotification.Owner = Owner; this.Focus(); this.Activate(); } } else if (line == "UPDATEQUEST") { bool found = false; foreach (Quest quest in Player.quests) { if (quest.getId() == npc.Questy.ElementAt(i).getId()) { found = true; } } if (found) { Player.UpdateQuestStatus(npc.Questy.ElementAt(i).getId()); //npc.UpdateQuestStatus(npc.Questy.ElementAt(i).getId()); questNotification = new QuestNotification(); questNotification.Size = new Size(DesktopBounds.Width / 5, DesktopBounds.Height * 3 / 7); questNotification.DesktopLocation = new Point(DesktopBounds.Width * 2 / 5, DesktopBounds.Height / 16); questNotification.Show(); questNotification.Owner = Owner; this.Focus(); this.Activate(); } } else if (line == "UPDATEFAKE") { questNotification = new QuestNotification(); questNotification.Size = new Size(DesktopBounds.Width / 5, DesktopBounds.Height * 3 / 7); questNotification.DesktopLocation = new Point(DesktopBounds.Width * 2 / 5, DesktopBounds.Height / 16); questNotification.Show(); questNotification.Owner = Owner; this.Focus(); this.Activate(); } else if (line == "STARTNEWDIALOG") { Dialog dialog = new Dialog(); dialog.Size = new Size(this.Width, this.Height); dialog.DesktopLocation = new Point(0, this.Location.Y); dialog.UpdateDialog(Player, npc); dialog.Show(); } else { textBox1.Text = textBox1.Text + line; } break; } } } else { textBox1.Text = npc.getEndingLine(); } } } else { textBox1.Text = npc.getEndingLine(); } } else { textBox1.Text = npc.getEndingLine(); } }
private void ReadDialog(Bohater Player, PrzyjaznyNPC Npc) { if (textBox1.Text == npc.getEndingLine()) { this.Close(); } else if (!Reader.EndOfStream) { if (line == "PLAYER") { textBox1.Text = "Godric" + Environment.NewLine; PlayerIsTalking = true; line = Reader.ReadLine(); } else if (line == "NPC") { textBox1.Text = npc.getNazwa() + Environment.NewLine; PlayerIsTalking = false; line = Reader.ReadLine(); } while (line != "PLAYER" && line != "NPC") { if (!Reader.EndOfStream) { if (line == "\\n") { textBox1.Text = textBox1.Text + Environment.NewLine; } else if (line == "NEWQUEST") { bool found = false; foreach (Quest quest in Player.quests) { if (quest.getId() == npc.Questy.ElementAt(i).getId()) { found = true; } } if (!found) { Player.AddQuest(npc.Questy.ElementAt(i).getId()); Player.ChangeQuestIsActive(npc.Questy.ElementAt(i).getId(), true); Player.ChangeQuestStatus(npc.Questy.ElementAt(i).getId(), QuestStatus.Active); questNotification = new QuestNotification(); questNotification.Size = new Size(DesktopBounds.Width / 5, DesktopBounds.Height * 3 / 7); questNotification.DesktopLocation = new Point(DesktopBounds.Width * 2 / 5, DesktopBounds.Height / 16); questNotification.Show(); questNotification.Owner = Owner; this.Focus(); this.Activate(); } } else if (line == "UPDATEQUEST") { bool found = false; foreach (Quest quest in Player.quests) { if (quest.getId() == npc.Questy.ElementAt(i).getId()) { found = true; } } if (found) { Player.UpdateQuestStatus(npc.Questy.ElementAt(i).getId()); //npc.UpdateQuestStatus(npc.Questy.ElementAt(i).getId()); questNotification = new QuestNotification(); questNotification.Size = new Size(DesktopBounds.Width / 5, DesktopBounds.Height * 3 / 7); questNotification.DesktopLocation = new Point(DesktopBounds.Width * 2 / 5, DesktopBounds.Height / 16); questNotification.Show(); questNotification.Owner = Owner; this.Focus(); this.Activate(); } } else if (line == "UPDATEFAKE") { questNotification = new QuestNotification(); questNotification.Size = new Size(DesktopBounds.Width / 5, DesktopBounds.Height * 3 / 7); questNotification.DesktopLocation = new Point(DesktopBounds.Width * 2 / 5, DesktopBounds.Height / 16); questNotification.Show(); questNotification.Owner = Owner; this.Focus(); this.Activate(); } else if (line == "STARTNEWDIALOG") { Dialog dialog = new Dialog(); dialog.Size = new Size(this.Width, this.Height); dialog.DesktopLocation = new Point(0, this.Location.Y); dialog.UpdateDialog(Player, npc); dialog.Show(); dialog.Focus(); this.Close(); } else { textBox1.Text = textBox1.Text + line; } line = Reader.ReadLine(); } else { npc.Questy.ElementAt(i).setDialogOccured(true); if (line == "NEWQUEST") { bool found = false; foreach (Quest quest in Player.quests) { if (quest.getId() == npc.Questy.ElementAt(i).getId()) { found = true; } } if (!found) { Player.AddQuest(npc.Questy.ElementAt(i).getId()); Player.ChangeQuestIsActive(npc.Questy.ElementAt(i).getId(), true); Player.ChangeQuestStatus(npc.Questy.ElementAt(i).getId(), QuestStatus.Active); questNotification = new QuestNotification(); questNotification.Size = new Size(DesktopBounds.Width / 5, DesktopBounds.Height * 3 / 7); questNotification.DesktopLocation = new Point(DesktopBounds.Width * 2 / 5, DesktopBounds.Height / 16); questNotification.Show(); questNotification.Owner = Owner; this.Focus(); this.Activate(); } } else if (line == "UPDATEQUEST") { bool found = false; foreach (Quest quest in Player.quests) { if (quest.getId() == npc.Questy.ElementAt(i).getId()) { found = true; } } if (found) { Player.UpdateQuestStatus(npc.Questy.ElementAt(i).getId()); //npc.UpdateQuestStatus(npc.Questy.ElementAt(i).getId()); questNotification = new QuestNotification(); questNotification.Size = new Size(DesktopBounds.Width / 5, DesktopBounds.Height * 3 / 7); questNotification.DesktopLocation = new Point(DesktopBounds.Width * 2 / 5, DesktopBounds.Height / 16); questNotification.Show(); questNotification.Owner = Owner; this.Focus(); this.Activate(); } } else if (line == "UPDATEFAKE") { questNotification = new QuestNotification(); questNotification.Size = new Size(DesktopBounds.Width / 5, DesktopBounds.Height * 3 / 7); questNotification.DesktopLocation = new Point(DesktopBounds.Width * 2 / 5, DesktopBounds.Height / 16); questNotification.Show(); questNotification.Owner = Owner; this.Focus(); this.Activate(); //npc.Questy.ElementAt(i).setDialogOccured(false); } else if (line == "STARTNEWDIALOG") { Dialog dialog = new Dialog(); dialog.Size = new Size(this.Width, this.Height); dialog.DesktopLocation = new Point(0, this.Location.Y); dialog.UpdateDialog(Player, npc); dialog.Show(); } else { textBox1.Text = textBox1.Text + line; } break; } } } else { foreach (Quest _quest in Player.quests) { if (_quest.getId() == Task.questId_Danger) { if (_quest.getStatus() == QuestStatus.Complited) { Ending ending = new Ending(); ending.Size = new Size(DesktopBounds.Width, DesktopBounds.Height); ending.sendForm(Owner); ending.UpdateEnding(true); ending.Show(); ending.Focus(); } } } this.Close(); } }