コード例 #1
0
 public LevelMaker()
 {
     lines        = System.IO.File.ReadAllLines("Goudkoorts.txt");
     numberOfRows = lines.Length;
     lengthOfRows = lines[0].Length;
     char2d       = new Char[numberOfRows, lengthOfRows];
     _object      = new StaticObject[numberOfRows, lengthOfRows];
     ReadTextFile();
     MakeObjects();
     Link();
     this.ShedA    = (WagonShed)Object[4, 0];
     this.ShedB    = (WagonShed)Object[6, 0];
     this.ShedC    = (WagonShed)Object[9, 0];
     this.wagonEnd = (EndRail)Object[2, 0];
     this.shipEnd  = (EndRail)Object[1, 0];
     this.ocean    = (Ocean)Object[1, 12];
 }
コード例 #2
0
        public void Link()
        {
            LinkTwoObjects(Object[1, 12], Object[1, 11]);
            LinkTwoObjects(Object[1, 11], Object[1, 10]);
            LinkTwoObjects(Object[1, 10], Object[1, 9]);
            LinkTwoObjects(Object[1, 9], Object[1, 8]);
            LinkTwoObjects(Object[1, 8], Object[1, 7]);
            LinkTwoObjects(Object[1, 7], Object[1, 6]);
            LinkTwoObjects(Object[1, 6], Object[1, 5]);
            LinkTwoObjects(Object[1, 5], Object[1, 4]);
            LinkTwoObjects(Object[1, 4], Object[1, 3]);
            LinkTwoObjects(Object[1, 3], Object[1, 2]);
            LinkTwoObjects(Object[1, 2], Object[1, 1]);
            LinkTwoObjects(Object[1, 1], Object[1, 0]);

            this.Score = new Score();
            PierRail pier = new PierRail(this.Score);

            pier.Ocean   = (Ocean)Object[1, 12];
            Object[2, 9] = pier;

            WaterPier waterpier = (WaterPier)Object[1, 9];

            waterpier.Pier = (PierRail)Object[2, 9];

            pier.PierWater = waterpier;

            pier.Next = Object[2, 8];

            Object[2, 8].Next = Object[2, 7];

            Ocean shipShed = (Ocean)Object[1, 12];

            waterpier.Ocean = shipShed;

            LinkTwoObjects(Object[4, 0], Object[4, 1]);
            LinkTwoObjects(Object[4, 1], Object[4, 2]);
            LinkTwoObjects(Object[4, 2], Object[4, 3]);
            LinkTwoObjects(Object[4, 3], Object[5, 3]);
            LinkTwoObjects(Object[5, 3], Object[5, 4]);
            LinkTwoObjects(Object[5, 4], Object[5, 5]);

            LinkTwoObjects(Object[4, 5], Object[4, 6]);
            LinkTwoObjects(Object[4, 6], Object[4, 7]);
            LinkTwoObjects(Object[4, 7], Object[4, 8]);
            LinkTwoObjects(Object[4, 8], Object[4, 9]);
            LinkTwoObjects(Object[4, 9], Object[5, 9]);
            LinkTwoObjects(Object[5, 9], Object[5, 10]);
            LinkTwoObjects(Object[5, 10], Object[5, 11]);
            LinkTwoObjects(Object[5, 11], Object[4, 11]);
            LinkTwoObjects(Object[4, 11], Object[3, 11]);
            LinkTwoObjects(Object[3, 11], Object[2, 11]);
            LinkTwoObjects(Object[2, 11], Object[2, 10]);
            LinkTwoObjects(Object[2, 10], Object[2, 9]);

            LinkTwoObjects(Object[2, 7], Object[2, 6]);
            LinkTwoObjects(Object[2, 6], Object[2, 5]);
            LinkTwoObjects(Object[2, 5], Object[2, 4]);
            LinkTwoObjects(Object[2, 4], Object[2, 3]);
            LinkTwoObjects(Object[2, 3], Object[2, 2]);
            LinkTwoObjects(Object[2, 2], Object[2, 1]);
            LinkTwoObjects(Object[2, 1], Object[2, 0]);

            LinkTwoObjects(Object[6, 0], Object[6, 1]);
            LinkTwoObjects(Object[6, 1], Object[6, 2]);
            LinkTwoObjects(Object[6, 2], Object[6, 3]);

            LinkTwoObjects(Object[6, 5], Object[7, 5]);
            LinkTwoObjects(Object[7, 5], Object[7, 6]);
            LinkTwoObjects(Object[7, 6], Object[8, 6]);

            LinkTwoObjects(Object[9, 0], Object[9, 1]);
            LinkTwoObjects(Object[9, 1], Object[9, 2]);
            LinkTwoObjects(Object[9, 2], Object[9, 3]);
            LinkTwoObjects(Object[9, 3], Object[9, 4]);
            LinkTwoObjects(Object[9, 4], Object[9, 5]);
            LinkTwoObjects(Object[9, 5], Object[9, 6]);

            LinkTwoObjects(Object[8, 7], Object[8, 8]);

            LinkTwoObjects(Object[7, 8], Object[6, 8]);
            LinkTwoObjects(Object[6, 8], Object[6, 9]);

            railSwitchTakers[0].UpperPrev = Object[4, 9];
            railSwitchTakers[0].UnderPrev = Object[6, 9];
            railSwitchTakers[0].Next      = Object[5, 10];

            railSwitchTakers[1].UnderPrev = Object[6, 3];
            railSwitchTakers[1].UpperPrev = Object[4, 3];
            railSwitchTakers[1].Next      = Object[5, 4];
            LinkTwoObjects(Object[5, 4], Object[5, 5]);

            railSwitchTakers[2].UpperPrev = Object[7, 6];
            railSwitchTakers[2].UnderPrev = Object[9, 6];
            railSwitchTakers[2].Next      = Object[8, 7];

            railSwitchGivers[0].UnderNext = Object[6, 5];
            railSwitchGivers[0].UpperNext = Object[4, 5];
            railSwitchGivers[0].Next      = Object[4, 5];

            railSwitchGivers[1].UnderNext = Object[9, 8];
            railSwitchGivers[1].UpperNext = Object[7, 8];
            railSwitchGivers[1].Next      = Object[7, 8];

            LinkTwoObjects(Object[6, 8], Object[6, 9]);

            LinkTwoObjects(Object[9, 8], Object[9, 9]);
            LinkTwoObjects(Object[9, 9], Object[9, 10]);
            LinkTwoObjects(Object[9, 10], Object[9, 11]);
            LinkTwoObjects(Object[9, 11], Object[10, 11]);

            LinkTwoObjects(Object[9, 12], Object[10, 12]);

            LinkTwoObjects(Object[10, 11], Object[10, 10]);
            LinkTwoObjects(Object[10, 10], Object[10, 9]);
            LinkTwoObjects(Object[10, 9], Object[10, 8]);
            LinkTwoObjects(Object[10, 8], Object[10, 7]);
            LinkTwoObjects(Object[10, 7], Object[10, 6]);
            LinkTwoObjects(Object[10, 6], Object[10, 5]);
            LinkTwoObjects(Object[10, 5], Object[10, 4]);
            LinkTwoObjects(Object[10, 4], Object[10, 3]);
            LinkTwoObjects(Object[10, 3], Object[10, 2]);
            LinkTwoObjects(Object[10, 2], Object[10, 1]);
        }
コード例 #3
0
        public void MakeObjects()
        {
            for (int i = 0; i < numberOfRows; i++)
            {
                for (int j = lengthOfRows - 1; j >= 0; j--)
                {
                    char character = char2d[i, j];

                    switch (character)
                    {
                    case '-':
                        //MakeWater();
                        Object[i, j] = new Rail();
                        break;

                    case 'K':
                        //MakeEmptySpace();
                        Object[i, j] = new PierRail(this.Score);
                        break;

                    case 'R':
                        //MakeRail();
                        Object[i, j] = new ArrangeRail();
                        break;

                    case 'A':
                        Object[i, j] = new WagonShed('A');

                        break;

                    case 'B':
                        Object[i, j] = new WagonShed('B');

                        break;

                    case 'C':
                        //MakePier();
                        Object[i, j] = new WagonShed('C');
                        break;

                    case '=':
                        //MakePier();
                        Object[i, j] = new Ocean();
                        break;

                    case 'S':
                        Object[i, j] = new RailSwitchTaker();
                        railSwitchTakers.Add((RailSwitchTaker)Object[i, j]);
                        break;

                    case 's':
                        Object[i, j] = new RailSwitchGiver();
                        railSwitchGivers.Add((RailSwitchGiver)Object[i, j]);
                        break;

                    case '.':
                        Object[i, j] = new WhiteSpace();
                        break;

                    case '+':
                        Object[i, j] = new WaterPier();
                        break;

                    case 'D':
                        Object[i, j] = new EndRail();
                        break;

                    default:
                        break;
                    }
                }
            }
        }