public void Init() { _framework = new GraphicsFramework(); _tbShaders = Encoding.UTF8.GetString(Resources.TypedBufferShaders); _sbShaders = Encoding.UTF8.GetString(Resources.StructuredBufferShaders); _rbShaders = Encoding.UTF8.GetString(Resources.RawBufferShaders); }
public void CleanUp() { if (_framework == null) { return; } _framework.Dispose(); _framework = null; }
public void Init() { _framework = new GraphicsFramework(); }