/// <summary> /// Raises the <see cref="E:System.Windows.Forms.Form.FormClosing" /> event. /// </summary> /// <param name="e">A <see cref="T:System.Windows.Forms.FormClosingEventArgs" /> that contains the event data.</param> protected override void OnFormClosing(FormClosingEventArgs e) { base.OnFormClosing(e); if (_surface == null) { return; } _surface.Dispose(); _surface = null; }
/// <summary> /// Raises the <see cref="E:System.Windows.Forms.Form.Load" /> event. /// </summary> /// <param name="e">An <see cref="T:System.EventArgs" /> that contains the event data.</param> protected override void OnLoad(EventArgs e) { base.OnLoad(e); try { // Load the XInput plug-in assembly. Gorgon.PlugIns.LoadPlugInAssembly(Program.PlugInPath + "Gorgon.Input.XInput.dll"); // Create our factory. _factory = GorgonInputFactory.CreateInputFactory("GorgonLibrary.Input.GorgonXInputPlugIn"); // Ensure that we have and XBox controller to work with. if (_factory.JoystickDevices.Count == 0) { GorgonDialogs.ErrorBox(this, "No XBox controllers were found on this system.\nThis example requires an XBox controller."); Gorgon.Quit(); return; } // Enumerate the active joysticks. We'll only take 3 of the 4 available xbox controllers. _joystick = new GorgonJoystick[3]; _stickPosition = new PointF[_joystick.Count]; _sprayStates = new SprayCan[_joystick.Count]; for (int i = 0; i < _joystick.Count; i++) { var joystick = _factory.CreateJoystick(this, _factory.JoystickDevices[i].Name); // Set a dead zone on the joystick. // A dead zone will stop input from the joystick until it reaches the outside // of the specified coordinates. joystick.DeadZone.X = new GorgonRange(joystick.Capabilities.XAxisRange.Minimum / 4, joystick.Capabilities.XAxisRange.Maximum / 4); joystick.DeadZone.Y = new GorgonRange(joystick.Capabilities.YAxisRange.Minimum / 4, joystick.Capabilities.YAxisRange.Maximum / 4); joystick.DeadZone.SecondaryX = new GorgonRange(joystick.Capabilities.XAxisRange.Minimum / 128, joystick.Capabilities.XAxisRange.Maximum / 128); joystick.DeadZone.SecondaryY = new GorgonRange(joystick.Capabilities.YAxisRange.Minimum / 128, joystick.Capabilities.YAxisRange.Maximum / 128); _joystick[i] = joystick; // Start at a random spot. _stickPosition[i] = new Point(GorgonRandom.RandomInt32(64, panelDisplay.ClientSize.Width - 64), GorgonRandom.RandomInt32(64, panelDisplay.ClientSize.Height - 64)); // Turn off spray for all controllers. _sprayStates[i] = new SprayCan(joystick, i); } // Check for connected controllers. while (!_joystick.Any(item => item.IsConnected)) { if (MessageBox.Show(this, "There are no XBox controllers connected.\nPlease plug in an XBox controller and click OK.", "No Controllers", MessageBoxButtons.OKCancel, MessageBoxIcon.Warning) != DialogResult.Cancel) { continue; } Gorgon.Quit(); return; } // Get the graphics interface for our panel. _surface = new DrawingSurface(panelDisplay); // Set up our idle loop. Gorgon.ApplicationIdleLoopMethod += Idle; } catch (Exception ex) { // We do this here instead of just calling the dialog because this // function will send the exception to the Gorgon log file. GorgonException.Catch(ex, () => GorgonDialogs.ErrorBox(this, ex)); Gorgon.Quit(); } }