コード例 #1
0
        /// <summary>
        /// Function to retrieve a copy of this buffer as a staging resource.
        /// </summary>
        /// <returns>The staging buffer to retrieve.</returns>
        public GorgonIndexBuffer GetStaging()
        {
            var buffer = new GorgonIndexBuffer(Graphics,
                                               new GorgonIndexBufferInfo(_info, $"{Name}_Staging")
            {
                Binding = VertexIndexBufferBinding.None,
                Usage   = ResourceUsage.Staging
            });

            CopyTo(buffer);

            return(buffer);
        }
コード例 #2
0
        /// <summary>
        /// Function to assign an index buffer to the draw call.
        /// </summary>
        /// <param name="buffer">The buffer to assign.</param>
        /// <param name="indexStart">[Optional] The first index in the index buffer to render.</param>
        /// <param name="indexCountPerInstance">[Optional] The number of indices to render, per instance.</param>
        /// <returns>The fluent builder interface.</returns>
        /// <exception cref="ArgumentOutOfRangeException">Thrown when the <paramref name="indexStart"/> parameter is less than 0.
        /// <para>-or-</para>
        /// <para>Thrown when the <paramref name="indexCountPerInstance"/> parameter is less than 1.</para>
        /// </exception>
        public GorgonInstancedIndexCallBuilder IndexBuffer(GorgonIndexBuffer buffer, int indexStart = 0, int?indexCountPerInstance = null)
        {
            if (indexStart < 0)
            {
                throw new ArgumentOutOfRangeException(nameof(indexStart), Resources.GORGFX_ERR_INDEX_TOO_SMALL);
            }

            if ((indexCountPerInstance != null) && (indexCountPerInstance < 1))
            {
                throw new ArgumentOutOfRangeException(nameof(indexCountPerInstance), Resources.GORGFX_ERR_INDEX_COUNT_TOO_SMALL);
            }

            DrawCall.IndexStart            = indexStart;
            DrawCall.IndexCountPerInstance = indexCountPerInstance ?? 0;
            DrawCall.IndexBuffer           = buffer;
            return(this);
        }