/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here MiniGameManager.AddMiniGame(new KeyboardGame()); MiniGameManager.AddMiniGame(new DabGame()); base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // If you want the game to only play your minigame in order to test it, please remove every other game and add only yours to MiniGameManager // MiniGameManager.AddMiniGame(TemplateGame)); MiniGameManager.AddMiniGame(new KeyboardGame()); MiniGameManager.AddMiniGame(new DabGame()); MiniGameManager.AddMiniGame(new TaupeGame()); base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // If you want the game to only play your minigame in order to test it, please remove every other game and add only yours to MiniGameManager //MiniGameManager.AddMiniGame(new TemplateGame()); MiniGameManager.AddMiniGame(new PizzaGame()); MiniGameManager.AddMiniGame(new KeyboardGame()); MiniGameManager.AddMiniGame(new DabGame()); MiniGameManager.AddMiniGame(new TaupeGame()); MiniGameManager.AddMiniGame(new BananeGame()); MiniGameManager.AddMiniGame(new GordonMinerGame()); MiniGameManager.AddMiniGame(new ChooseServiceGame()); MiniGameManager.AddMiniGame(new RecognitionGame()); base.Initialize(); }