private GoogleSheetsForUnity.GoogleSheetAccess googleSheetsForUnity; // Access variables and scripts in GoogleSheetAccess.cs private void Start() { m_OriginalOffsetMinY = m_ScrollRect.gameObject.GetComponent <RectTransform>().offsetMin.y; m_ScrollRectTransform = m_ScrollRect.gameObject.GetComponent <RectTransform>(); m_ScrollRect.gameObject.SetActive(false); // By default, we don't need to show the scroll view. SpawnClickableOptions(m_Options); photoReview = GetComponent <PhotoReview>(); googleSheetsForUnity = GetComponent <GoogleSheetsForUnity.GoogleSheetAccess>(); }
private void Start() { photoReview = GetComponent <PhotoReview>(); googleSheetsForUnity = GetComponent <GoogleSheetsForUnity.GoogleSheetAccess>(); playButton.GetComponent <Button>().interactable = false; playButton.GetComponent <Button>().onClick.AddListener(PlayStopRecording); saveButton.onClick.AddListener(SaveAudioClip); saveButton.interactable = false; savedColorBlock = playButton.GetComponent <Button>().colors; recordNewButton.onClick.AddListener(RecordNewAudio); haveNewRecordingToSave = false; recordNewButton.GetComponent <Animator>().SetBool("isActive", false); deleteButton.interactable = false; cancelUploadButton.onClick.AddListener(() => { _cancellationTokenSource.Cancel(); }); RARE.Instance.OutputVolume(0.6f); // TODO: Confirm setting is optimal (vs. 1.0f) }