コード例 #1
0
        /// <summary>
        /// Displays an error dialog if there is an issue that would prevent a build from succeeding.
        /// </summary>
        /// <returns>True if all prerequisites are met, or false if one failed.</returns>
        public static bool CheckBuildPrerequisites()
        {
            if (!Directory.Exists(AndroidSdkManager.AndroidSdkRoot))
            {
                DisplayBuildError(
                    "Failed to locate the Android SDK. Check Preferences -> External Tools to set the path.");
                return(false);
            }

            try
            {
                var ignored = JavaUtilities.JavaBinaryPath;
            }
            catch (JavaUtilities.ToolNotFoundException)
            {
                DisplayBuildError(
                    "Failed to locate the Java JDK. Check Preferences -> External Tools to set the path.");
                return(false);
            }

            if (!PlayInstantBuildConfiguration.IsInstantBuildType())
            {
                Debug.LogError("Build halted since selected build type is \"Installed\"");
                var message = string.Format(
                    "The currently selected Android build type is \"Installed\".\n\n" +
                    "Click \"{0}\" to open the \"{1}\" window where the build type can be changed to \"Instant\".",
                    WindowUtils.OkButtonText, BuildSettingsWindow.WindowTitle);
                if (DisplayBuildErrorDialog(message))
                {
                    BuildSettingsWindow.ShowWindow();
                }

                return(false);
            }

            var failedPolicies = new List <string>(PlayInstantSettingPolicy.GetRequiredPolicies()
                                                   .Where(policy => !policy.IsCorrectState())
                                                   .Select(policy => policy.Name));

            if (failedPolicies.Count > 0)
            {
                Debug.LogErrorFormat("Build halted due to incompatible settings: {0}",
                                     string.Join(", ", failedPolicies.ToArray()));
                var message = string.Format(
                    "{0}\n\nClick \"{1}\" to open the settings window and make required changes.",
                    string.Join("\n\n", failedPolicies.ToArray()), WindowUtils.OkButtonText);
                if (DisplayBuildErrorDialog(message))
                {
                    PlayerSettingsWindow.ShowWindow();
                }

                return(false);
            }

            return(true);
        }
コード例 #2
0
        private static bool Build(BuildPlayerOptions buildPlayerOptions)
        {
            if (!PlayInstantBuildConfiguration.IsInstantBuildType())
            {
                Debug.LogError("Build halted since selected build type is \"Installed\"");
                var message = string.Format(
                    "The currently selected Android build type is \"Installed\".\n\n" +
                    "Click \"OK\" to open the \"{0}\" window where the build type can be changed to \"Instant\".",
                    BuildSettingsWindow.WindowTitle);
                if (DisplayBuildErrorDialog(message))
                {
                    BuildSettingsWindow.ShowWindow();
                }

                return(false);
            }

            var failedPolicies = new List <string>(PlayInstantSettingPolicy.GetRequiredPolicies()
                                                   .Where(policy => !policy.IsCorrectState())
                                                   .Select(policy => policy.Name));

            if (failedPolicies.Count > 0)
            {
                Debug.LogErrorFormat("Build halted due to incompatible settings: {0}",
                                     string.Join(", ", failedPolicies.ToArray()));
                var message = string.Format(
                    "{0}\n\nClick \"OK\" to open the settings window and make required changes.",
                    string.Join("\n\n", failedPolicies.ToArray()));
                if (DisplayBuildErrorDialog(message))
                {
                    PlayerSettingsWindow.ShowWindow();
                }

                return(false);
            }

            var buildReport = BuildPipeline.BuildPlayer(buildPlayerOptions);

#if UNITY_2018_1_OR_NEWER
            switch (buildReport.summary.result)
            {
            case BuildResult.Cancelled:
                Debug.Log("Build cancelled");
                return(false);

            case BuildResult.Succeeded:
                // BuildPlayer can fail and still return BuildResult.Succeeded so detect by checking totalErrors.
                if (buildReport.summary.totalErrors > 0)
                {
                    // No need to display a message since Unity will already have done this.
                    return(false);
                }

                // Actual success.
                return(true);

            case BuildResult.Failed:
                LogError(string.Format("Build failed with {0} error(s)", buildReport.summary.totalErrors));
                return(false);

            default:
                LogError("Build failed with unknown error");
                return(false);
            }
#else
            if (string.IsNullOrEmpty(buildReport))
            {
                return(true);
            }

            // Check for intended build cancellation.
            if (buildReport == "Building Player was cancelled")
            {
                Debug.Log(buildReport);
            }
            else
            {
                LogError(buildReport);
            }

            return(false);
#endif
        }
コード例 #3
0
        private void OnGUI()
        {
            // Edge case that takes place when the plugin code gets re-compiled while this window is open.
            if (_windowInstance == null)
            {
                _windowInstance = this;
            }

            var descriptionTextStyle = new GUIStyle(GUI.skin.label)
            {
                fontStyle = FontStyle.Italic,
                wordWrap  = true
            };

            EditorGUILayout.Space();
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("Android Build Type", EditorStyles.boldLabel, GUILayout.Width(FieldWidth));
            var index = EditorGUILayout.Popup(_isInstant ? 1 : 0, PlatformOptions);

            _isInstant = index == 1;
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.Space();

            if (_isInstant)
            {
                _instantUrl = GetLabelAndTextField("Instant Apps URL (Optional)", _instantUrl);

                var packageName = PlayerSettings.GetApplicationIdentifier(BuildTargetGroup.Android) ?? "package-name";
                EditorGUILayout.LabelField(
                    "Instant apps are launched from web search, advertisements, etc via a URL. Specify the URL here " +
                    "and configure Digital Asset Links. Or, leave the URL blank and one will automatically be " +
                    "provided at:", descriptionTextStyle);
                EditorGUILayout.SelectableLabel(string.Format(
                                                    "https://{0}/{1}", InstantAppsHostName, packageName), descriptionTextStyle);
                EditorGUILayout.Space();
                EditorGUILayout.Space();

                EditorGUILayout.LabelField("Scenes in Build", EditorStyles.boldLabel);
                EditorGUILayout.Space();
                EditorGUILayout.LabelField(
                    "The scenes in the build are selected via Unity's \"Build Settings\" window. " +
                    "This can be overridden by specifying a comma separated scene list below.", descriptionTextStyle);
                EditorGUILayout.Space();

                EditorGUILayout.BeginHorizontal();
                var defaultScenes = string.IsNullOrEmpty(_scenesInBuild)
                    ? string.Join(", ", PlayInstantBuilder.GetEditorBuildEnabledScenes())
                    : "(overridden)";
                EditorGUILayout.LabelField(
                    string.Format("\"Build Settings\" Scenes: {0}", defaultScenes), EditorStyles.wordWrappedLabel);
                if (GUILayout.Button("Update", GUILayout.Width(100)))
                {
                    GetWindow(Type.GetType("UnityEditor.BuildPlayerWindow,UnityEditor"), true);
                }

                EditorGUILayout.EndHorizontal();
                EditorGUILayout.Space();

                _scenesInBuild = GetLabelAndTextField("Override Scenes (Optional)", _scenesInBuild);

                _assetBundleManifestPath =
                    GetLabelAndTextField("AssetBundle Manifest (Optional)", _assetBundleManifestPath);

                EditorGUILayout.LabelField(
                    "If you use AssetBundles, provide the path to your AssetBundle Manifest file to ensure that " +
                    "required types are not stripped during the build process.", descriptionTextStyle);
            }
            else
            {
                EditorGUILayout.LabelField(
                    "The \"Installed\" build type is used when creating a traditional installed APK. " +
                    "Select \"Instant\" to build a Google Play Instant APK.", descriptionTextStyle);
            }

            EditorGUILayout.Space();
            EditorGUILayout.Space();

            // Disable the Save button unless one of the fields has changed.
            GUI.enabled = IsAnyFieldChanged();

            if (GUILayout.Button("Save"))
            {
                if (_isInstant)
                {
                    SelectPlatformInstant();
                }
                else
                {
                    SelectPlatformInstalled();
                }
            }

            GUI.enabled = true;
        }
コード例 #4
0
 private void OnDestroy()
 {
     _windowInstance = null;
 }
コード例 #5
0
 /// <summary>
 /// Displays this window, creating it if necessary.
 /// </summary>
 public static void ShowWindow()
 {
     _windowInstance         = (BuildSettingsWindow)GetWindow(typeof(BuildSettingsWindow), true, WindowTitle);
     _windowInstance.minSize = new Vector2(WindowMinWidth, WindowMinHeight);
 }
コード例 #6
0
 private static void OpenEditorSettings()
 {
     BuildSettingsWindow.ShowWindow();
 }
コード例 #7
0
 /// <summary>
 /// Displays this window, creating it if necessary.
 /// </summary>
 public static void ShowWindow()
 {
     _windowInstance = GetWindow(typeof(BuildSettingsWindow), true, WindowTitle) as BuildSettingsWindow;
 }