private void OnGuiCreateBundleSelect() { var descriptionTextStyle = CreateDescriptionTextStyle(); EditorGUILayout.LabelField("Create AssetBundle", EditorStyles.boldLabel); EditorGUILayout.BeginVertical(UserInputGuiStyle); EditorGUILayout.Space(); EditorGUILayout.LabelField("Select scenes to be put into an AssetBundle and then build it.", descriptionTextStyle); EditorGUILayout.Space(); EditorGUILayout.EndVertical(); EditorGUILayout.Space(); EditorGUILayout.BeginVertical(UserInputGuiStyle); EditorGUILayout.Space(); _playInstantSceneTreeTreeView.OnGUI(GUILayoutUtility.GetRect(position.width, position.height - SceneViewDeltaFromTop)); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Add Open Scenes")) { _playInstantSceneTreeTreeView.AddOpenScenes(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); EditorGUILayout.EndVertical(); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Build AssetBundle...")) { HandleBuildAssetBundleButton(); HandleDialogExit(); } EditorGUILayout.EndHorizontal(); }
private void OnGuiCreateBundleSelect() { var descriptionTextStyle = CreateDescriptionTextStyle(); EditorGUILayout.LabelField("Create AssetBundle", EditorStyles.boldLabel); EditorGUILayout.BeginVertical(UserInputGuiStyle); EditorGUILayout.Space(); EditorGUILayout.LabelField("Select scenes to be put into an AssetBundle and then build it.", descriptionTextStyle); EditorGUILayout.Space(); EditorGUILayout.EndVertical(); EditorGUILayout.Space(); EditorGUILayout.BeginVertical(UserInputGuiStyle); EditorGUILayout.Space(); _playInstantSceneTreeTreeView.OnGUI(GUILayoutUtility.GetRect(position.width, position.height - SceneViewDeltaFromTop)); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Add Open Scenes")) { _playInstantSceneTreeTreeView.AddOpenScenes(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("AssetBundle File Path", GUILayout.MinWidth(FieldMinWidth)); Config.AssetBundleFileName = EditorGUILayout.TextField(Config.AssetBundleFileName, GUILayout.MinWidth(FieldMinWidth)); EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Browse", GUILayout.Width(ShortButtonWidth))) { Config.AssetBundleFileName = EditorUtility.SaveFilePanel("Save AssetBundle", "", "", ""); HandleDialogExit(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Build AssetBundle")) { try { Config.SaveConfiguration(ToolBarSelectedButton.CreateBundle); AssetBundleBuilder.BuildQuickDeployAssetBundle(GetEnabledSceneItemPaths()); } catch (Exception ex) { DialogHelper.DisplayMessage(AssetBundleBuildErrorTitle, ex.Message); throw; } HandleDialogExit(); } EditorGUILayout.EndHorizontal(); }