/// <summary> /// Loads the achievement state for the current user. /// </summary> /// <param name="callback">The callback to receive the achievements</param> public void LoadAchievements(Action <IAchievement[]> callback) { if (!IsAuthenticated()) { GooglePlayGames.OurUtils.Logger.e("LoadAchievements can only be called after authentication."); callback.Invoke(null); } mClient.LoadAchievements(ach => { IAchievement[] data = new IAchievement[ach.Length]; for (int i = 0; i < data.Length; i++) { data [i] = new PlayGamesAchievement(ach [i]); } callback.Invoke(data); }); }
public void LoadAchievements(Action <IAchievement[]> callback) { if (!IsAuthenticated()) { Logger.e("LoadAchievements can only be called after authentication."); callback(null); } else { mClient.LoadAchievements(delegate(Achievement[] ach) { IAchievement[] array = (IAchievement[])new IAchievement[ach.Length]; for (int i = 0; i < array.Length; i++) { array[i] = new PlayGamesAchievement(ach[i]); } callback(array); }); } }
public void ReportProgressUsesCorrectState() { string capturedId = "initial" ; double capturedProgress = 0.0; Action<bool> capturedCallback = null; PlayGamesAchievement achievement = new PlayGamesAchievement( (id, progress, callback) => { capturedId = id; capturedProgress = progress; capturedCallback = callback; }); Action<bool> dummy = ignored => { }; achievement.id = "expectedId"; achievement.percentCompleted = 50.0; achievement.ReportProgress(dummy); Assert.AreSame(capturedCallback, dummy); Assert.AreEqual("expectedId", capturedId); Assert.AreEqual(50.0, capturedProgress); }
/// <summary> /// Loads the achievement state for the current user. /// <param name="callback">The callback to receive the achievements</param> /// </summary> public void LoadAchievements(Action<IAchievement[]> callback) { if (!IsAuthenticated()) { GooglePlayGames.OurUtils.Logger.e("LoadAchievements can only be called after authentication."); callback.Invoke(null); } mClient.LoadAchievements(ach => { IAchievement[] data = new IAchievement[ach.Length]; for (int i = 0; i < data.Length; i++) { data[i] = new PlayGamesAchievement(ach[i]); } callback.Invoke(data); }); }