public void ClaimMilestone(IQuestMilestone milestone, Action <GooglePlayGames.BasicApi.Quests.QuestClaimMilestoneStatus, IQuest, IQuestMilestone> callback) { Misc.CheckNotNull <IQuestMilestone>(milestone); Misc.CheckNotNull <Action <GooglePlayGames.BasicApi.Quests.QuestClaimMilestoneStatus, IQuest, IQuestMilestone> >(callback); callback = CallbackUtils.ToOnGameThread <GooglePlayGames.BasicApi.Quests.QuestClaimMilestoneStatus, IQuest, IQuestMilestone>(callback); NativeQuestMilestone milestone1 = milestone as NativeQuestMilestone; if (milestone1 == null) { Logger.e("Encountered milestone that was not generated by this IQuestClient"); callback(GooglePlayGames.BasicApi.Quests.QuestClaimMilestoneStatus.BadInput, (IQuest)null, (IQuestMilestone)null); } else { this.mManager.ClaimMilestone(milestone1, (Action <GooglePlayGames.Native.PInvoke.QuestManager.ClaimMilestoneResponse>)(response => { if (response.RequestSucceeded()) { callback(GooglePlayGames.BasicApi.Quests.QuestClaimMilestoneStatus.Success, (IQuest)response.Quest(), (IQuestMilestone)response.ClaimedMilestone()); } else { callback(NativeQuestClient.FromClaimStatus(response.ResponseStatus()), (IQuest)null, (IQuestMilestone)null); } })); } }
public void Accept(IQuest quest, Action <QuestAcceptStatus, IQuest> callback) { Misc.CheckNotNull(quest); Misc.CheckNotNull(callback); callback = CallbackUtils.ToOnGameThread(callback); NativeQuest nativeQuest = quest as NativeQuest; if (nativeQuest == null) { Logger.e("Encountered quest that was not generated by this IQuestClient"); callback(QuestAcceptStatus.BadInput, null); } else { mManager.Accept(nativeQuest, delegate(GooglePlayGames.Native.PInvoke.QuestManager.AcceptResponse response) { if (response.RequestSucceeded()) { callback(QuestAcceptStatus.Success, response.AcceptedQuest()); } else { callback(FromAcceptStatus(response.ResponseStatus()), null); } }); } }
public void Accept(IQuest quest, Action <GooglePlayGames.BasicApi.Quests.QuestAcceptStatus, IQuest> callback) { Misc.CheckNotNull <IQuest>(quest); Misc.CheckNotNull <Action <GooglePlayGames.BasicApi.Quests.QuestAcceptStatus, IQuest> >(callback); callback = CallbackUtils.ToOnGameThread <GooglePlayGames.BasicApi.Quests.QuestAcceptStatus, IQuest>(callback); NativeQuest quest1 = quest as NativeQuest; if (quest1 == null) { Logger.e("Encountered quest that was not generated by this IQuestClient"); callback(GooglePlayGames.BasicApi.Quests.QuestAcceptStatus.BadInput, (IQuest)null); } else { this.mManager.Accept(quest1, (Action <GooglePlayGames.Native.PInvoke.QuestManager.AcceptResponse>)(response => { if (response.RequestSucceeded()) { callback(GooglePlayGames.BasicApi.Quests.QuestAcceptStatus.Success, (IQuest)response.AcceptedQuest()); } else { callback(NativeQuestClient.FromAcceptStatus(response.ResponseStatus()), (IQuest)null); } })); } }
public void Accept(IQuest quest, Action <QuestAcceptStatus, IQuest> callback) { Misc.CheckNotNull(quest); Misc.CheckNotNull(callback); callback = CallbackUtils.ToOnGameThread <QuestAcceptStatus, IQuest>(callback); var convertedQuest = quest as NativeQuest; if (convertedQuest == null) { Logger.e("Encountered quest that was not generated by this IQuestClient"); callback(QuestAcceptStatus.BadInput, null); return; } mManager.Accept(convertedQuest, response => { if (response.RequestSucceeded()) { callback(QuestAcceptStatus.Success, response.AcceptedQuest()); } else { callback(FromAcceptStatus(response.ResponseStatus()), null); } }); }
public void ClaimMilestone(IQuestMilestone milestone, Action <QuestClaimMilestoneStatus, IQuest, IQuestMilestone> callback) { Misc.CheckNotNull(milestone); Misc.CheckNotNull(callback); callback = CallbackUtils.ToOnGameThread <QuestClaimMilestoneStatus, IQuest, IQuestMilestone>( callback); var convertedMilestone = milestone as NativeQuestMilestone; if (convertedMilestone == null) { Logger.e("Encountered milestone that was not generated by this IQuestClient"); callback(QuestClaimMilestoneStatus.BadInput, null, null); return; } mManager.ClaimMilestone(convertedMilestone, response => { if (response.RequestSucceeded()) { callback(QuestClaimMilestoneStatus.Success, response.Quest(), response.ClaimedMilestone()); } else { callback(FromClaimStatus(response.ResponseStatus()), null, null); } }); }
public void ClaimMilestone(IQuestMilestone milestone, Action <QuestClaimMilestoneStatus, IQuest, IQuestMilestone> callback) { Misc.CheckNotNull(milestone); Misc.CheckNotNull(callback); callback = CallbackUtils.ToOnGameThread(callback); NativeQuestMilestone nativeQuestMilestone = milestone as NativeQuestMilestone; if (nativeQuestMilestone == null) { Logger.e("Encountered milestone that was not generated by this IQuestClient"); callback(QuestClaimMilestoneStatus.BadInput, null, null); } else { mManager.ClaimMilestone(nativeQuestMilestone, delegate(GooglePlayGames.Native.PInvoke.QuestManager.ClaimMilestoneResponse response) { if (response.RequestSucceeded()) { callback(QuestClaimMilestoneStatus.Success, response.Quest(), response.ClaimedMilestone()); } else { callback(FromClaimStatus(response.ResponseStatus()), null, null); } }); } }
public void IsCaptureAvailable(VideoCaptureMode captureMode, Action <ResponseStatus, bool> callback) { Misc.CheckNotNull(callback); callback = CallbackUtils.ToOnGameThread(callback); mManager.IsCaptureAvailable(ConversionUtils.ConvertVideoCaptureMode(captureMode), delegate(IsCaptureAvailableResponse response) { ResponseStatus arg = ConversionUtils.ConvertResponseStatus(response.GetStatus()); if (!response.RequestSucceeded()) { callback(arg, false); } else { callback(arg, response.IsCaptureAvailable()); } }); }
public void GetCaptureState(Action <ResponseStatus, GooglePlayGames.BasicApi.Video.VideoCaptureState> callback) { Misc.CheckNotNull(callback); callback = CallbackUtils.ToOnGameThread(callback); mManager.GetCaptureState(delegate(GetCaptureStateResponse response) { ResponseStatus arg = ConversionUtils.ConvertResponseStatus(response.GetStatus()); if (!response.RequestSucceeded()) { callback(arg, null); } else { callback(arg, FromNativeVideoCaptureState(response.GetData())); } }); }
public void FetchMatchingState(GooglePlayGames.BasicApi.DataSource source, QuestFetchFlags flags, Action <GooglePlayGames.BasicApi.ResponseStatus, List <IQuest> > callback) { Misc.CheckNotNull <Action <GooglePlayGames.BasicApi.ResponseStatus, List <IQuest> > >(callback); callback = CallbackUtils.ToOnGameThread <GooglePlayGames.BasicApi.ResponseStatus, List <IQuest> >(callback); this.mManager.FetchList(ConversionUtils.AsDataSource(source), (int)flags, (Action <GooglePlayGames.Native.PInvoke.QuestManager.FetchListResponse>)(response => { GooglePlayGames.BasicApi.ResponseStatus responseStatus = ConversionUtils.ConvertResponseStatus(response.ResponseStatus()); if (!response.RequestSucceeded()) { callback(responseStatus, (List <IQuest>)null); } else { callback(responseStatus, response.Data().Cast <IQuest>().ToList <IQuest>()); } })); }
public void ShowSpecificQuestUI(IQuest quest, Action <QuestUiResult, IQuest, IQuestMilestone> callback) { Misc.CheckNotNull <IQuest>(quest); Misc.CheckNotNull <Action <QuestUiResult, IQuest, IQuestMilestone> >(callback); callback = CallbackUtils.ToOnGameThread <QuestUiResult, IQuest, IQuestMilestone>(callback); NativeQuest quest1 = quest as NativeQuest; if (quest1 == null) { Logger.e("Encountered quest that was not generated by this IQuestClient"); callback(QuestUiResult.BadInput, (IQuest)null, (IQuestMilestone)null); } else { this.mManager.ShowQuestUI(quest1, NativeQuestClient.FromQuestUICallback(callback)); } }
public void FetchAllEvents(DataSource source, Action <ResponseStatus, List <IEvent> > callback) { Misc.CheckNotNull(callback); callback = CallbackUtils.ToOnGameThread(callback); mEventManager.FetchAll(ConversionUtils.AsDataSource(source), delegate(EventManager.FetchAllResponse response) { ResponseStatus arg = ConversionUtils.ConvertResponseStatus(response.ResponseStatus()); if (!response.RequestSucceeded()) { callback(arg, new List <IEvent>()); } else { callback(arg, response.Data().Cast <IEvent>().ToList()); } }); }
public void FetchMatchingState(DataSource source, QuestFetchFlags flags, Action <ResponseStatus, List <IQuest> > callback) { Misc.CheckNotNull(callback); callback = CallbackUtils.ToOnGameThread(callback); mManager.FetchList(ConversionUtils.AsDataSource(source), (int)flags, delegate(GooglePlayGames.Native.PInvoke.QuestManager.FetchListResponse response) { ResponseStatus arg = ConversionUtils.ConvertResponseStatus(response.ResponseStatus()); if (!response.RequestSucceeded()) { callback(arg, null); } else { callback(arg, response.Data().Cast <IQuest>().ToList()); } }); }
public void FetchAllEvents(DataSource source, Action <ResponseStatus, List <IEvent> > callback) { Misc.CheckNotNull <Action <ResponseStatus, List <IEvent> > >(callback); callback = CallbackUtils.ToOnGameThread <ResponseStatus, List <IEvent> >(callback); this.mEventManager.FetchAll(ConversionUtils.AsDataSource(source), (Action <EventManager.FetchAllResponse>)(response => { ResponseStatus responseStatus = ConversionUtils.ConvertResponseStatus(response.ResponseStatus()); if (!response.RequestSucceeded()) { callback(responseStatus, new List <IEvent>()); } else { callback(responseStatus, response.Data().Cast <IEvent>().ToList <IEvent>()); } })); }
public void ShowSpecificQuestUI(IQuest quest, Action <QuestUiResult, IQuest, IQuestMilestone> callback) { Misc.CheckNotNull(quest); Misc.CheckNotNull(callback); callback = CallbackUtils.ToOnGameThread <QuestUiResult, IQuest, IQuestMilestone>(callback); var convertedQuest = quest as NativeQuest; if (convertedQuest == null) { Logger.e("Encountered quest that was not generated by this IQuestClient"); callback(QuestUiResult.BadInput, null, null); return; } mManager.ShowQuestUI(convertedQuest, FromQuestUICallback(callback)); }
public void Fetch(DataSource source, string questId, Action <ResponseStatus, IQuest> callback) { Misc.CheckNotNull(questId); Misc.CheckNotNull(callback); callback = CallbackUtils.ToOnGameThread(callback); mManager.Fetch(ConversionUtils.AsDataSource(source), questId, delegate(GooglePlayGames.Native.PInvoke.QuestManager.FetchResponse response) { ResponseStatus arg = ConversionUtils.ConvertResponseStatus(response.ResponseStatus()); if (!response.RequestSucceeded()) { callback(arg, null); } else { callback(arg, response.Data()); } }); }
public void Fetch(GooglePlayGames.BasicApi.DataSource source, string questId, Action <GooglePlayGames.BasicApi.ResponseStatus, IQuest> callback) { Misc.CheckNotNull <string>(questId); Misc.CheckNotNull <Action <GooglePlayGames.BasicApi.ResponseStatus, IQuest> >(callback); callback = CallbackUtils.ToOnGameThread <GooglePlayGames.BasicApi.ResponseStatus, IQuest>(callback); this.mManager.Fetch(ConversionUtils.AsDataSource(source), questId, (Action <GooglePlayGames.Native.PInvoke.QuestManager.FetchResponse>)(response => { GooglePlayGames.BasicApi.ResponseStatus responseStatus = ConversionUtils.ConvertResponseStatus(response.ResponseStatus()); if (!response.RequestSucceeded()) { callback(responseStatus, (IQuest)null); } else { callback(responseStatus, (IQuest)response.Data()); } })); }
public void GetCaptureState(Action <ResponseStatus, VideoCaptureState> callback) { Misc.CheckNotNull(callback); callback = CallbackUtils.ToOnGameThread(callback); mManager.GetCaptureState( response => { var status = ConversionUtils.ConvertResponseStatus(response.GetStatus()); if (!response.RequestSucceeded()) { callback(status, null); } else { callback(status, FromNativeVideoCaptureState(response.GetData())); } }); }
public void IsCaptureAvailable(VideoCaptureMode captureMode, Action <ResponseStatus, bool> callback) { bubble.CheckNotNull(callback); callback = CallbackUtils.ToOnGameThread(callback); mManager.IsCaptureAvailable(ConversionUtils.ConvertVideoCaptureMode(captureMode), response => { var status = ConversionUtils.ConvertResponseStatus(response.GetStatus()); if (!response.RequestSucceeded()) { callback(status, false); } else { callback(status, response.IsCaptureAvailable()); } }); }
public void Fetch(DataSource source, string questId, Action <ResponseStatus, IQuest> callback) { Misc.CheckNotNull(questId); Misc.CheckNotNull(callback); callback = CallbackUtils.ToOnGameThread(callback); mManager.Fetch(ConversionUtils.AsDataSource(source), questId, response => { var status = ConversionUtils.ConvertResponseStatus(response.ResponseStatus()); if (!response.RequestSucceeded()) { callback(status, null); } else { callback(status, response.Data()); } }); }
public void FetchMatchingState(DataSource source, QuestFetchFlags flags, Action <ResponseStatus, List <IQuest> > callback) { Misc.CheckNotNull(callback); callback = CallbackUtils.ToOnGameThread(callback); mManager.FetchList(ConversionUtils.AsDataSource(source), (int)flags, response => { var status = ConversionUtils.ConvertResponseStatus(response.ResponseStatus()); if (!response.RequestSucceeded()) { callback(status, null); } else { callback(status, response.Data().Cast <IQuest>().ToList()); } }); }
public void ShowAllQuestsUI(Action <QuestUiResult, IQuest, IQuestMilestone> callback) { Misc.CheckNotNull <Action <QuestUiResult, IQuest, IQuestMilestone> >(callback); callback = CallbackUtils.ToOnGameThread <QuestUiResult, IQuest, IQuestMilestone>(callback); this.mManager.ShowAllQuestUI(NativeQuestClient.FromQuestUICallback(callback)); }
public void ShowAllQuestsUI(Action <QuestUiResult, IQuest, IQuestMilestone> callback) { Misc.CheckNotNull(callback); callback = CallbackUtils.ToOnGameThread <QuestUiResult, IQuest, IQuestMilestone>(callback); mManager.ShowAllQuestUI(FromQuestUICallback(callback)); }