internal string RematchId() { if (!HasRematchId()) { return(null); } return(PInvokeUtilities.OutParamsToString( (out_string, size) => C.TurnBasedMatch_RematchId(SelfPtr(), out_string, size))); }
internal string RematchId() { // There is a bug in C++ for android that always returns true for // HasRematchId - so commenting out this optimization until it is // fixed. //if (!HasRematchId()) //{ // Logger.d("Returning NUll for rematch id since it does not have one"); // return null; //} return(PInvokeUtilities.OutParamsToString( (out_string, size) => C.TurnBasedMatch_RematchId(SelfPtr(), out_string, size))); }