コード例 #1
0
        protected override void OnLoad(EventArgs e)
        {
            Console.WriteLine("LOAD <3d street viewer> ");
            Console.Title = "GoogleHacks [Streetview 3D] - © 2016 RealityDaemon";
            int[] t = new int[2];
            GL.GetInteger(GetPName.MajorVersion, out t[0]);
            GL.GetInteger(GetPName.MinorVersion, out t[1]);
            Console.ForegroundColor = ConsoleColor.White;
            Console.WriteLine("OpenGL Version " + t[0] + "." + t[1]);

            // Initilise OpenGL
            GL.ClearColor(ClearColor.X, ClearColor.Y, ClearColor.Z, ClearColor.W);
            GL.ClearDepth(1.0f);                                            // Depth Buffer Setup
            GL.Enable(EnableCap.DepthTest);                                 // Enables Depth Testing
            GL.DepthFunc(DepthFunction.Lequal);                             // The Type Of Depth Testing To Do
            GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest); // Really Nice Perspective Calculations

            // Panorama
            Panorama.Initilize(ActiveCamera);

            // Minimap
            map = new Minimap(size: new Vector3(1.0f, 1.0f, 1.0f), position: new Vector3(0.5f, 0.5f, -1.0f));
            map.Initilize(ActiveCamera);

            textBasedView.Initilize();

            this.Title = "GoogleHacks Streetview Hacker Collection - © 2016 RealityDaemon";
        }
コード例 #2
0
        protected override void OnRenderFrame(FrameEventArgs e)
        {
            GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
            GL.ClearColor(ClearColor.X, ClearColor.Y, ClearColor.Z, ClearColor.W);
            GL.Enable(EnableCap.DepthTest);
            GL.DepthMask(true);
            GL.DepthFunc(DepthFunction.Lequal);
            GL.PointSize(6.0f);

            RenderingContext rc = new RenderingContext();

            rc.View = View.CreateViewFromWindow(this);
            rc.Time = e.Time;
            rc.matricies.worldview  = Matrix4.Identity;
            rc.matricies.projection = ActiveCamera.Projection;

            rc.matricies.modelview   = Matrix4.Identity;
            rc.matricies.orientation = Quaternion.Identity;
            rc.cam      = ActiveCamera;
            rc.Keyboard = this.Keyboard;


            //Console.WriteLine(rc.cam.camera_pitch + ", " + rc.cam.camera_yaw);

            float distFromPos = (rc.cam.Position - Panorama.LastPosition).Length;

            if (distFromPos > 0.5f)
            {
                // there is a substantial enough of a change from the previous location
                //Panorama.Move(rc.cam.Direction, rc.cam.Position);
            }

            Panorama.camera = ActiveCamera;

            // Panorama
            Panorama.Render(rc);

            // Minimap
            map.Render(rc);

            if (FilterMode == ViewFilterMode.TextBased)
            {
                textBasedView.PipeToConsole(rc, () =>
                {
                    Panorama.Render(rc);
                    map.Render(rc);
                });
            }

            SwapBuffers();
        }
コード例 #3
0
 protected void Restart()
 {
     Panorama.Unload();
     Panorama.Initilize(ActiveCamera);
     Panorama.Reset(ActiveCamera);
 }