コード例 #1
0
        // Writes the fields that don't have to be handled differently based on Operating System
        private static void WriteOsIndependentFields(StreamWriter writer)
        {
            writer.WriteLine("*** UNITY VERSION ***");
            writer.WriteLine(Application.unityVersion);
            writer.WriteLine();

            writer.WriteLine("*** UNITY RUNTIME PLATFORM ***");
            writer.WriteLine(Application.platform);
            writer.WriteLine();

            writer.WriteLine("*** ARCORE SDK FOR UNITY VERSION ***");
            writer.WriteLine(GoogleARCore.VersionInfo.Version);
            writer.WriteLine();

            // Can be null
            string adbPath = ShellHelper.GetAdbPath();

            writer.WriteLine("*** ARCORE APP VERSION ***");
            WritePackageVersionString(adbPath, "com.google.ar.core", writer);

            writer.WriteLine("*** INSTANT PREVIEW APP VERSION ***");
            WritePackageVersionString(adbPath, "com.google.ar.core.instantpreview", writer);

            StringBuilder instantPreviewPluginVer = new StringBuilder(64);

            // Get Instant preview version by running the server.
            NativeApi.InitializeInstantPreview(
                adbPath, instantPreviewPluginVer, instantPreviewPluginVer.Capacity);

            writer.WriteLine("*** INSTANT PREVIEW PLUGIN VERSION ***");
            writer.WriteLine(instantPreviewPluginVer);
            writer.WriteLine();

            writer.WriteLine("*** ADB DEVICES ***");
            WriteCommand(adbPath, "devices -l", writer);

            writer.WriteLine("*** DEVICE FINGERPRINT ***");
            WriteCommand(adbPath, "shell getprop ro.build.fingerprint", writer);

            writer.WriteLine("*** ADB VERSION USED BY UNITY ***");
            WriteCommand(adbPath, "version", writer);
        }
コード例 #2
0
        /// <summary>
        /// Coroutine method that communicates to the Instant Preview plugin
        /// every frame.
        ///
        /// If not running in the editor, this does nothing.
        /// </summary>
        /// <returns>Enumerator for a coroutine that updates Instant Preview
        /// every frame.</returns>
        public static IEnumerator InitializeIfNeeded()
        {
            // Terminates if not running in editor.
            if (!Application.isEditor)
            {
                yield break;
            }

            // User may have explicitly disabled Instant Preview.
            if (ARCoreProjectSettings.Instance != null &&
                !ARCoreProjectSettings.Instance.IsInstantPreviewEnabled)
            {
                yield break;
            }

#if UNITY_EDITOR
            // When build platform is not Android, verify min game view scale is 1.0x to prevent
            // confusing 2x scaling when Unity editor is running on a high density display.
            if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.Android)
            {
                float minGameViewScale = GetMinGameViewScaleOrUnknown();
                if (minGameViewScale != 1.0)
                {
                    String viewScaleText = minGameViewScale == k_UnknownGameViewScale ?
                                           "<unknown>" : string.Format("{0}x", minGameViewScale);
                    Debug.LogWarningFormat(
                        "Instant Preview disabled, {0} minimum Game view scale unsupported for " +
                        "target build platform '{1}'.\n" +
                        "To use Instant Preview, switch build platform to '{2}' from the 'Build " +
                        "settings' window.",
                        viewScaleText,
                        EditorUserBuildSettings.activeBuildTarget,
                        BuildTarget.Android);
                    yield break;
                }
            }

            // Determine if any augmented image databases need a rebuild.
            List <AugmentedImageDatabase> databases = new List <AugmentedImageDatabase>();
            bool shouldRebuild = false;

            var augmentedImageDatabaseGuids = AssetDatabase.FindAssets("t:AugmentedImageDatabase");
            foreach (var databaseGuid in augmentedImageDatabaseGuids)
            {
                var database = AssetDatabase.LoadAssetAtPath <AugmentedImageDatabase>(
                    AssetDatabase.GUIDToAssetPath(databaseGuid));
                databases.Add(database);

                shouldRebuild = shouldRebuild || database.IsBuildNeeded();
            }

            // If the preference is to ask the user to rebuild, ask now.
            if (shouldRebuild && PromptToRebuildAugmentedImagesDatabase())
            {
                foreach (var database in databases)
                {
                    string error;
                    database.BuildIfNeeded(out error);
                    if (!string.IsNullOrEmpty(error))
                    {
                        Debug.LogWarning("Failed to rebuild augmented image database: " + error);
                    }
                }
            }
#endif

            var adbPath = ShellHelper.GetAdbPath();
            if (adbPath == null)
            {
                Debug.LogError("Instant Preview requires your Unity Android SDK path to be set. " +
                               "Please set it under 'Preferences > External Tools > Android'. " +
                               "You may need to install the Android SDK first.");
                yield break;
            }
            else if (!File.Exists(adbPath))
            {
                Debug.LogErrorFormat(
                    "adb not found at \"{0}\". Please verify that 'Preferences > External Tools " +
                    "> Android' has the correct Android SDK path that the Android Platform Tools " +
                    "are installed, and that \"{0}\" exists. You may need to install the Android " +
                    "SDK first.", adbPath);
                yield break;
            }

            string localVersion;
            if (!StartServer(adbPath, out localVersion))
            {
                yield break;
            }

            yield return(InstallApkAndRunIfConnected(adbPath, localVersion));

            yield return(UpdateLoop(adbPath));
        }